Campo de batalla 1 es un juego de disparos en primera persona juego de video desarrollado por EA DICE y publicado por Electronic Arts . Battlefield 1 es la decimoquinta entrega de laserie Battlefield , [1] y la primera entrada principal de la serie desde Battlefield 4 . [2] Fue lanzado en todo el mundo para Microsoft Windows , PlayStation 4 y Xbox One el 21 de octubre de 2016.
Campo de batalla 1 | |
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Desarrollador (es) | DADOS EA |
Editorial (es) | Artes electrónicas |
Director (es) | Stefan Strandberg y Eric Holmes |
Productor (es) | Aleksander Svendsen Grøndal, Andreas Morell y Jamie Keen |
Diseñador (s) | Lars Gustavsson, Alan Kertz, Fia Tjernberg, Daniel Berlin |
Programador (es) | Vidar Nygren |
Artista (s) | Gustav Tilleby |
Escritor (es) |
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Compositor (es) |
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Serie | Campo de batalla |
Motor | Congelación 3 |
Plataforma (s) | |
Lanzamiento | 21 de octubre de 2016 |
Género (s) | Tirador en primera persona |
Modo (s) | Un jugador , multijugador |
Battlefield 1 recibió críticas positivas por parte de los críticos y fue visto como una mejora con respecto a las entregas anteriores de la serie, Battlefield 4 y Battlefield Hardline . La mayor parte de los elogios se dirigieron a su tema de la Primera Guerra Mundial , campañas para un jugador, modos multijugador , imágenes y diseño de sonido . Fue un éxito comercial, vendiendo más de 15 millones de copias. [3] [4] El próximo juego de la franquicia, Battlefield V , se anunció el 23 de mayo de 2018 [5] y se lanzó el 20 de noviembre de 2018. [6]
Como se Juega
Al igual que sus predecesores, Battlefield 1 es un juego de disparos en primera persona que enfatiza el trabajo en equipo. Está ambientado en el período de la Primera Guerra Mundial y está inspirado en eventos históricos. Los jugadores pueden hacer uso de las armas de la Primera Guerra Mundial , incluyendo rifles de cerrojo , metralletas , automáticas y rifles semiautomáticos , artillería , lanzallamas y gases venenosos a los oponentes de combate. [7] [8] [9] [10] El combate cuerpo a cuerpo fue reelaborado, con DICE introduciendo nuevas armas cuerpo a cuerpo como sables , garrotes y palas en el juego. Estas armas cuerpo a cuerpo se dividieron en tres grupos: pesadas, medianas y ligeras. [11] Los jugadores también pueden tomar el control de varios vehículos blindados, incluidos tanques ligeros y pesados , camiones blindados , coches , lanchas torpederos , aviones biplanos y triples , un tren blindado , vehículos de reconocimiento , un acorazado y un zepelín clase M. , así como montar a caballo en la batalla. [12] Entornos destructibles y personalización de armas, características presentes en los juegos anteriores, regresaron en Battlefield 1 y son más dinámicas. [13]
El diseñador mundial del juego, Daniel Berlin, dijo que el modo campaña tiene entornos más grandes y abiertos que los de las entregas anteriores de la franquicia, con más opciones y elecciones en términos de caminos para completar niveles y cómo abordar el combate. [14] Los jugadores pueden controlar varios personajes en la campaña. Si el jugador muere en el prólogo, tomará el control de otro soldado y su rol en lugar de recargar desde un punto de control . Estos roles pueden variar desde artillero de tanques hasta fusilero . Cuando el jugador muere, aparece un nombre en la pantalla de un soldado real, junto con su año de nacimiento. [15] A diferencia de sus predecesores, el juego presenta una colección de historias de guerra, similar a una antología . [dieciséis]
El modo multijugador del juego admite hasta 64 jugadores. [17] El nuevo sistema de escuadrones permite a un grupo de jugadores entrar y salir juntos de los servidores del juego . [9] Según Berlín, jugar sin unirse a un equipo haría que el juego fuera mucho más difícil. [18] Los mapas multijugador se basan en ubicaciones de todo el mundo, incluidos Arabia , el frente occidental y los Alpes . [19] El juego se lanzó con nueve mapas y seis modos, que incluyen Conquista, Dominación, Operaciones, Prisa, Combate a muerte por equipos y Palomas de guerra, un modo en el que los jugadores deben asegurar palomas de guerra y usarlas para convocar un ataque de artillería. [20]
Modos multijugador
Battlefield 1 ' s modos multijugador cuentan con una serie de tipos de juego visto en entradas anteriores de la franquicia, así como nuevos modos;
- Conquista : uno de los modos de juego estándar de la serie Battlefield . Los equipos capturan objetivos en todo el mapa y obtienen puntos según la cantidad de objetivos que tienen. Si un equipo sufre un déficit de puntos importante, un vehículo de clase Behemoth (como un Zeppelin L 30 , un tren blindado , un Dreadnought o un Char 2C ) estará disponible para su uso.
- Dominación : una versión de Conquest con un mapa más pequeño y menos puntos de control.
- Rush : otro modo de juego estándar de la serie, que se juega entre un equipo atacante y un defensor. Un equipo atacante con un número limitado de reapariciones debe intentar colocar bombas en dos estaciones de telégrafo ubicadas dentro de un sector del mapa, mientras que el equipo defensor debe proteger las estaciones y desactivar las bombas colocadas antes de que exploten. Si los atacantes tienen éxito, sus reapariciones se reponen y el equipo defensor retrocede al siguiente sector. El juego termina si el equipo defensor agota los tickets de reaparición de los atacantes o si el equipo atacante captura las estaciones de telégrafo finales. A diferencia de los modos Rush de juegos anteriores de Battlefield , las estaciones de telégrafo también se pueden usar para pedir fuego de artillería contra los atacantes.
- Operaciones : un nuevo modo que se lleva a cabo en varios mapas para simular una campaña de la guerra. Un equipo atacante controla un batallón con tickets de reaparición limitados; De manera similar a Rush, deben avanzar a través de los sectores de un mapa capturando sus puntos de control. Si el equipo atacante agota sus boletos, pierde uno de sus tres batallones y debe intentarlo de nuevo. Si los atacantes tienen éxito, los equipos se mueven a un mapa diferente. El equipo atacante gana si borra con éxito todos los mapas sin quedarse sin batallones, mientras que los defensores ganan si eliminan los tres batallones de sus oponentes. El equipo atacante puede recibir un vehículo Behemoth si pierde un batallón. [21]
- Team Deathmatch : un juego estándar en el que los equipos compiten para alcanzar un número objetivo de muertes, o la mayor cantidad de muertes antes de que expire el tiempo.
- War Pigeons : un nuevo modo de captura similar a una bandera en el que dos equipos deben intentar capturar una paloma mensajera utilizada para señalar el fuego de artillería. Una vez capturada la paloma, el jugador debe ser defendido mientras preparan el mensaje que se enviará, y la paloma debe ser liberada afuera. Sin embargo, el equipo contrario aún puede derribar la paloma. El primer equipo que libere con éxito 3 palomas gana el juego.
- Frontlines : Un nuevo modo agregado en el DLC They Shall Not Pass , descrito como un " tira y afloja " que combina aspectos de Operaciones y Rush. Un mapa contiene cinco puntos de control a lo largo de una ruta lineal que conecta las bases de los dos equipos. Comenzando en el centro del mapa, un equipo debe avanzar hacia la base de sus oponentes capturando cada punto de control sucesivo. Si el punto es capturado por el equipo contrario, serán empujados hacia su propio territorio. Si un equipo llega a la base de su oponente, debe destruir las dos estaciones de telégrafo dentro para ganar el juego. Como en Rush, el equipo defensor puede usar las estaciones de telégrafo para pedir fuego de artillería. Si el equipo atacante no destruye ambas estaciones antes de quedarse sin boletos, será expulsado y deberá capturar el objetivo final nuevamente antes de que pueda hacer otro intento. [22]
- Entrega de suministros : un nuevo modo agregado en el DLC En el nombre del zar . Este modo de juego está inspirado en las enormes áreas en las que se desarrolló el Frente Oriental de la Primera Guerra Mundial. Los equipos luchan por estas caídas de suministros, que le dan al equipo de captura todo tipo de golosinas: munición, salud, vehículos y camionetas para las clases de élite. El equipo que luego captura más puntos, gana. La munición y la salud se encuentran más comúnmente en las entregas de suministros, pero los vehículos y las camionetas de clase Elite están hechos para cambiar el rumbo de la batalla a favor del equipo atacante.
- Air Assault : el modo de juego multijugador más nuevo, agregado como parte del DLC Apocalypse . Este modo de juego, solo disponible en dos mapas, presenta "frenéticos combates aéreos" y se centra en el combate aéreo. Cada vehículo contrario destruido gana los puntos de tu equipo. En el mapa "Razor's Edge", solo hay disponibles aviones de un solo asiento, mientras que en "London Calling" hay una amplia variedad de aviones, y un zepelín, a disposición de cada equipo.
- Operaciones de choque : un nuevo modo agregado en el parche de junio de 2018. Las operaciones de choque son como las operaciones, pero en cambio son más cortas, más rápidas con 40 jugadores por servidor a diferencia de los 64 jugadores normales por servidor y solo se juegan en un mapa. Solo hay cinco mapas disponibles en este modo de juego. Estos mapas se llaman Giant's Shadow, Prize de Tahure, Lupkow Pass, Zeebrugge y River Somme.
Clases
Campo de batalla 1 ' s multijugador cuenta con cuatro clases principales, tres clases de vehículos a base de freza, y cinco clases de élite basadas pick-up: [23]
Basado en infantería :
- Asalto : La principal clase anti-vehículos. Los jugadores de asalto tienen ametralladoras , ametralladoras y escopetas a su disposición. Contribuyen utilizando explosivos como dinamita o granadas antitanque para destruir vehículos como tanques y trenes blindados.
- Médico : la clase de médico se centra principalmente en revivir a los compañeros de equipo y curarlos. Las armas principales en esta área de clase son rifles semiautomáticos y algunos rifles completamente automáticos .
- Soporte : Los soportes tienen ametralladoras ligeras y carabinas semiautomáticas a su disposición. Además, pueden utilizar ballestas que lanzan explosivos para dañar el área y un uso ligero de vehículos. También contribuyen al equipo reponiendo la munición de sus compañeros y reparando armas y vehículos estacionarios.
- Explorador : los exploradores utilizan una variedad de rifles de servicio de acción de palanca y de cerrojo . La clase contribuye al equipo al detectar enemigos ya sea disparando una pistola de bengalas , que coloca a los enemigos cercanos en las cercanías en el minimapa, o usando un periscopio .
Basado en vehículos :
- Cisterna : los jugadores que eligen aparecer en un tanque aparecen automáticamente como clase cisterna. La clase es nueva en la serie y cuenta con una llave de martillo que puede reparar vehículos.
- Piloto : los jugadores que aparecen en un avión aparecen automáticamente como clase piloto. Fuera de los tanques y aviones, los petroleros y los pilotos tienen acceso a carabinas de pistola y una escopeta recortada .
- Caballería : los jugadores que eligen aparecer en un caballo aparecen como la clase de caballería. La clase de caballería está equipada con una coraza que les otorga una defensa adicional, un rifle de caballería ruso de 1895 , un sable de caballería o una lanza de caballería , así como la capacidad de reponer salud y munición tanto para ellos como para sus compañeros de equipo.
Clases de élite :
- Kit Flame Trooper : los jugadores que recogen el kit Flame Trooper equipan automáticamente una máscara antigás , un lanzallamas Wex y 3 granadas incendiarias . También están equipadas con un club de trincheras.
- Kit de centinela: los jugadores que recojan el kit de centinela obtienen una armadura de placas y una MG 08/15 o Villar Perosa (según el mapa), así como una granada de fragmentación y un garrote de trinchera. La armadura de placas incluye un casco que evita disparos a la cabeza al jugador, pero dejándolo incapaz de ponerse una máscara de gas.
- Kit de cazador de tanques: los jugadores que recojan el kit de caza de tanques equipan un Mauser 1918 T-Gewehr , capaz de causar enormes cantidades de daño a vehículos e infantería, una escopeta recortada y un periscopio . El jugador también se pone un respirador y gafas protectoras, lo que les otorga una máscara antigás permanente, al tiempo que puede apuntar hacia abajo sin que se oscurezca la visión. Su armadura sigue siendo la misma que la de un soldado normal. [24]
- Equipo de asaltante de trincheras: los jugadores que recogen el equipo de asaltante de trincheras empuñan un club de trincheras que mata a los enemigos en 1 golpe, granadas de humo, una caja médica, un revólver n. ° 3 y 3 granadas de fragmentación. Este kit es exclusivo de la expansión They Shall Not Pass .
- Kit de infiltrado: los jugadores que recojan este kit reciben un lanzagranadas Martini-Henry , una escopeta recortada , una baliza de generación en forma de heliógrafo y una pistola de bengalas de señales que llama a los ataques de artillería. El casco del jugador se cambia por una máscara de buceo [ cita requerida ] , lo que les permite nadar más bajo el agua que el soldado promedio, pero (como con el Sentry) no pueden ponerse una máscara de gas. Esta clase de élite es exclusiva de la expansión Turning Tides .
Campañas
Caracteres
Durante las campañas para un jugador, el jugador controla seis personajes diferentes desde una perspectiva en primera persona en seis capítulos diferentes. A diferencia de campañas anteriores de la serie, campo de batalla 1 ' modo historia para un jugador s se compone de seis 'historias de guerra' separados, cada uno que se muestran a través de los ojos de los distintos aliados soldados de diferentes nacionalidades, 'Tormenta de Acero' - el prólogo del juego ambientada en Francia a través de los ojos de varios Harlem Hellfighters , "Through Mud and Blood" - ambientada en Francia a través de los ojos de un conductor de tanque británico, "Friends in High Places" - Francia y el Reino Unido como piloto de combate del Royal Flying Corps , "Avanti Savoia" - Italia como un triste sobreviviente y miembro de Arditi , "The Runner" - la península de Gallipoli (parte de la Turquía europea ) a través de un corredor ANZAC , y "Nothing is Written" - ambientada en el Reino de Hejaz a través de la ojos de un guerrero beduino al mando de Lawrence de Arabia . [25]
Plots
Storm of Steel
The prologue, set in 1918, sees players take control of different members of the Harlem Hellfighters as they defend their positions against a German offensive in France. The player initially starts out near the front line and must survive as long as possible against waves of German soldiers. If the player survives the attack, an artillery barrage will rain down on them and then the game's perspective will shift to another soldier. During the course of the gameplay, an unnamed narrator (one of the Harlem Hellfighters) gives commentary on the nature of the war as the battle continues and player controlled soldiers are killed.
At the start of the battle, the Harlem Hellfighters initially lose ground to the Germans, but British tanks force the German troops into a retreat until the tanks are stalled by artillery. The Harlem Hellfighters mount a counteroffensive and push forward, sustaining casualties as the Germans hold their ground. When the player switches perspective to the final soldier in the gameplay, a German soldier attempts to kill the player character with a shovel but is stopped short by an artillery barrage that wipes out all of the combatants on the battlefield and renders the player unconscious. When the player character regains consciousness, he initially appears to be the lone survivor, but quickly encounters a German survivor. Although the two point their weapons at one another, exhaustion and fatigue set in as both realize the futility of their situation, inclining both combatants to lower their weapons. The game then proceeds to an introduction cinematic that opens up to the other War Stories.
Through Mud and Blood
Set in Autumn of 1918 during the Battle of Cambrai in the Hundred Days Offensive, players assume the role of Daniel Edwards, a former chauffeur who enlists in the war as a British tank driver. Edwards is assigned to a Mark V tank dubbed "Black Bess," and meets the rest of his crew: Townsend, the tank crew's commander; McManus, a cynical gunner who doubts Edwards' abilities and the likelihood of the crew's success; Pritchard, another gunner; and Finch, the friendly mechanic.
The crew must penetrate German lines to reach the French town of Cambrai, and helps capture strategic positions and destroy artillery batteries. Finch is killed by machine-gun fire early on while trying to repair the tank, and later on, the tank becomes trapped in mud and surrounded by German infantry. Townsend decides to summon an artillery strike on their own position with the tank's messenger pigeon to save the tank, which McManus objects to vehemently. Pritchard is shot and killed trying to release the pigeon, forcing Edwards to do so, which enables British artillery to save the tank. Encountering thick fog in the nearby Bourlon Wood, Edwards acts as a forward scout to guide the tank. Clearing the forest, the tank becomes beset with mechanical problems, and Townsend sends Edwards and McManus to salvage spark plugs from British tanks captured by the Germans. McManus expresses his disdain for their orders and abandons the mission, deserting. However, McManus has a change of heart later on and returns just in time to save Edwards from a German soldier.
With the tank repaired, the crew proceeds to a railway station defended by German forces. Although Bess is the only British tank in the area, the crew attacks the railway station to deceive the Germans into thinking that a large British offensive is underway. Eliminating the German forces at the railway station, the tank proceeds to Cambrai but is immobilized by artillery and attacked by German soldiers. Edwards and McManus are wounded defending the tank, and an injured Townsend sacrifices himself by igniting a gas leak inside the tank, killing himself and the Germans. With Bess destroyed and Edwards and McManus the only survivors, the two proceed alone on foot to Cambrai. Closing subtitles indicate that with the participation of more than 300 tanks at the Battle of Cambrai, the war ended a month later.
Friends in High Places
In this story, set in the Spring of 1917, players control Clyde Blackburn, an American pilot and gambler with a habit of deceitful behavior. Early on, Blackburn cheats George Rackham, a pilot of British nobility, in a game of cards and steals the latter's plane. Posing as Rackham, Blackburn introduces himself to Rackham's gunner, Wilson, and the two set off on an aerial exercise. During the exercise, German aircraft ambush the duo, and the two pilots take photographs of a German munitions base they stumble upon after fighting off the enemy fighters. Although Wilson is reluctant to show the photos to British Command out of fears of being accused of insubordination, Blackburn cajoles him into doing so with the prospect of winning medals. Wilson agrees on the condition that Blackburn returns them both safe from future missions.
Blackburn and Wilson escort British bombers in an assault on the photographed German munitions base. Although the base is destroyed, Blackburn and Wilson are caught in a bomb explosion and crash behind enemy lines,separated. Blackburn sneaks through German positions and discovers an injured Wilson. Knowing that he will be unable to return to British lines safely while carrying Wilson, Blackburn contemplates putting his companion out of his misery but changes his mind when Wilson reveals he knew Blackburn's true identity all along. Blackburn carries Wilson through no-man's land to friendly lines but is detained by British Provosts under the orders of Rackham.
On the way to the court-martial in London, the vessel carrying Blackburn, Rackham, and Wilson is attacked by a German aerial raid, and Rackham is killed. Blackburn and Wilson commandeer a plane and fight off the German raid. Blackburn and Wilson first destroy a wave of German bombers and fighters before crashing into a German Zeppelin and using its anti-aircraft gun to destroy another Zeppelin. The two pilots jump into the River Thames after the Zeppelin plummets to the ground. The story ends with Blackburn climbing out of the river unharmed, reflecting on his experiences. He notes that mixed accounts of his exploits may arise due to the confusing nature of the war, but suggests that his version of events is the truth. The story ends on an ambiguous note by leaving the question open as to whether the events of the story truly occurred as they did.
Avanti Savoia!
Taking place during the autumn of 1918 in the Dolomites in Northern Italy, players assume the role of Luca Vincenzo Cocchiola, a member of the Italian Arditi unit. The story is conveyed by an aged Luca years after the war as he recounts his memories to his American daughter on his birthday. He and his twin brother, Matteo, take part in a major offensive to seize an Austro-Hungarian fortress, days after their 21st birthday. While Matteo takes part in the main thrust of the offensive, Luca's unit plays an auxiliary role, eliminating barriers to the main advance forces. Donning heavy body armor and using a MG08/15 Luca spearheads the assault on key Austro-Hungarian positions, capturing strongpoints, destroying an artillery gun, and thwarting an enemy aerial assault.
In desperation to stop the assault on the fort, the Austro-Hungarian bombers trigger a landslide to obstruct the Italian offensive. Desperate to save his brother, Luca sets off alone into the battlefield to find his brother's unit, armed with Villar Perosa and Beretta M1915. Along the way, he assists trapped Italian units and pushes toward the direction of the enemy fort. After clearing the fortress, Luca finds the remains of his brother's unit and stumbles upon his deceased brother; much to his grief and dismay. A mourning Luca in the present-day bids his brother farewell and happy birthday, while a concluding subtitle states that the war affected both nation-states and empires, as well as families, with survivors and the deceased of the war named the "Lost Generation."
The Runner
Set during the Gallipoli Campaign of 1915, the player takes on the role of Australian messenger and Second Boer War veteran, Frederick Bishop. The story starts with Bishop encountering young Jack Foster, who says he is Bishop's new charge. While initially cynical, Bishop reluctantly relents and takes Foster under his wing, but tells Foster to refrain from battle due to his inexperience and young age. Bishop storms the beaches of Gallipoli at Cape Helles and captures a strategic enemy position. Bishop fires a flare to signify the capture of the position but is startled by a lone Foster, who disobeyed Bishop's command to only move up with the rest of the Allied forces. Bishop berates Foster for his naivety and view of war as a glorious activity, given that Foster had lied about his age to enlist. Foster becomes appalled at the sight of the carnage around him, but Bishop softens his rhetoric and reassures Foster that they will be alright.
The next day, Bishop volunteers as a runner in place of Foster, whom Bishop considers inexperienced for the task. Bishop returns to HQ to deliver a message and is saved by Foster, who shoots a nearby Ottoman soldier. British officer Whitehall dispatches Bishop to a rear command to inform it that the British intend to advance further. Bishop finds the rear command deserted, and discovers that the British plan to retreat and cover the withdrawal with artillery fire. Remembering that Foster is still on the frontlines, Bishop rushes back to retrieve him. Finding Whitehall, Bishop shockingly discovers that Foster has joined an assault on an Ottoman fortress. Bishop decides to pursue Foster, while a distressed Whitehall permits Bishop to disobey the fallback order to get Foster telling him he has not much time.
Bishop finds Foster and informs him of the imminent artillery strike, but the young Australian says that they cannot retreat due to their wounded. Bishop attacks the fort to cover the withdrawal but tells Foster to fire a flare when the retreat is complete so that the former can make his own escape. Bishop single-handedly captures the fort and is critically wounded in the process, but sees Foster's flare and is relieved that the retreat succeeded. The story ends as Bishop dies from his wounds, watching as British warships shell the fort. Closing subtitles state that the Ottomans eventually won the Battle at Gallipoli, and several notable survivors went on to lead a postwar Turkey. Australian and New Zealand troops fought at Gallipoli under their own flags, distinguishing themselves in combat.
Nothing is Written
Taking place in the spring of 1918, players assume control of Zara Ghufran, a Bedouin rebel working directly alongside British intelligence officer T. E. Lawrence (better known as Lawrence of Arabia) as they fight to undermine the Ottoman occupation of the Arabian Peninsula. Zara infiltrates a derailed Ottoman train in "Al-Ajdar" and retrieves a manual with Ottoman communication codes. Although caught in a trap by Tilkici, an Ottoman officer, Zara is rescued by Lawrence and several Bedouin insurgents. Zara and Lawrence decide to interrogate Tilkici on how to use the code manually to lure the Canavar, an Ottoman armored train, into a trap, but Tilkici scoffs that the rebels will not triumph.
Having interrogated Tilkici, the rebels discover that they must use message capsules held by three Ottoman officers to ask the train to stand down. Zara proceeds alone, successfully infiltrating Ottoman camps to release two message capsules by a pigeon while eliminating the Ottoman commanders. However, as she prepares to release the third capsule, she is knocked unconscious by Tilkici, who managed to escape from Lawrence. Tilkici drags Zara out into the desert and taunts her, having already ordered the Canavar to strike Lawrence's camp. However, Zara kills Tilkici before he can execute her.
Returning to Lawrence, who survived the attack by relocating following Tilkici's escape, Zara and Lawrence decide to attack the armored train while it stops for supplies. Zara infiltrates the village where the Canavar stops and destroys segments of the train to impede the train's movement. Zara and the rebels destroy the train in an intense battle, ending the threat to their forces. Having achieved her "revenge" against the Canavar, Zara joins Lawrence to strike at targets in the Suez Canal. The closing subtitles indicate that although the Ottomans lost the war, the Allies refused to grant the Arabs full autonomy and that conflicts in the region continue into the 21st century.
Desarrollo
According to game designer Daniel Berlin, the team picked World War I as the game's setting as they believed that the weapons and gadgets featured in that period of time suit players with different playstyles. The game was named Battlefield 1, since the team considered World War I as "the dawn of all-out warfare".[26] Melee weapons were reworked so as to introduce more depth to the system.[27] According to creative director Lars Gustavsson, the setting was a concept for a very long time, and it had been the "dream" for the team to create a game based on that period.[28] According to Berlin, gameplay was the most important aspect when they were developing the game, and he promised that it would not be slowed down due to the game's historical setting. The story of the game is told through multiple protagonists, and explores the stories of unknown war heroes.[29] Patrick Söderlund, the executive at Electronic Arts responsible for overseeing DICE, originally rejected the idea of having a World War One shooter as he thought that it would not be fun to play. He later accepted the pitch after being convinced by a demo created by DICE.[30] Aleksander Grøndal, Senior Producer at DICE, prepared his own research into the war by looking at visual references. He favored colored images of the war in an attempt to visualize what the soldiers lived through. “I wanted to see the pictures and I wanted to imagine how they’d look with a mobile lens,” Grøndal expressed when interviewed. “I wanted to start off with all the footage and imagine that footage in our game with a modern take.” He specifically favored Apocalypse: World War I, a 2014 colorized French documentary, and World War I in Colour by Charles Messenger, a 2004 book of colorized war time photographs. Grøndal favored colored material as he felt, "It's quite interesting and it sucks you in because it feels much closer when you see everything in color." Despite his personal penchant for colored visuals, his self ascribed "big inspiration" was Blueprint for Armageddon, a six-part audio documentary by Dan Carlin for the latter's Hardcore History podcast series.[31]
In June 2015, DICE revealed that they were working on an unannounced game.[32] In January 2016, EA announced that Titanfall 2, Mass Effect: Andromeda and an unannounced video game set in the Battlefield universe would be released prior to the end of the company's fiscal year.[33] Both the title, the game's release date, and the plot of the game were leaked prior to the official announcement on May 6, 2016.[2][34][35] The game was officially unveiled on that day through a livestream on Twitch, showcasing a reveal trailer of the game featuring a remix of The White Stripes' "Seven Nation Army" by The Glitch Mob.[36][37] The game's Collector's Edition includes items such as a statue of a Harlem Hellfighter, a code for exclusive downloadable content (DLC) of the Doughboy M1911 Pistol, and a Steelbook case.[38] Pre-order bonuses include early access to a DLC map named Giant's Shadow which takes place in the Battle of the Selle, and the Harlem Hellfighter Pack.[10] The Heroes Bundle includes the pre-order bonuses, as well as three days early access to the game, the Red Baron Pack, the Lawrence of Arabia Pack, and five Battlepacks.[10][39] Battlefield 1 was released worldwide on October 21, 2016 for Microsoft Windows, PlayStation 4 and Xbox One.[40]
Battlefield 1's open beta became available on August 31, 2016, for Microsoft Windows, PlayStation 4, and Xbox One. It ended on September 8, 2016.[41] The open beta allowed the team to ensure that major technical bugs, glitches, and crashes can be patched prior to the game's official launch. 13.2 million players participated in the beta.[42]
Contenido descargable
DICE released four downloadable content expansions for Battlefield 1; They Shall Not Pass, In the Name of the Tsar, Turning Tides, and Apocalypse.[43]
They Shall Not Pass
In December 2016, DICE announced the first major expansion for Battlefield 1, They Shall Not Pass, which was released on March 14, 2017 with a two-week exclusivity period for Premium holders. It focuses on the new playable faction, the French Army; the expansion features four new maps set in the Battle of Verdun and the Second Battle of the Marne; Fort de Vaux, Soissons, Rupture, and Verdun Heights. They Shall Not Pass brings new weapons including the Ribeyrolles 1918, RSC 1917, Lebel Model 1886, Chauchat, Sjögren Inertial, and Mle 1903 Extended. The Saint-Chamond and the "behemoth-class super-heavy tank" Char 2C were added as new vehicles, as well as new melee-oriented "Trench Raider" elite class.[44][45] Two additional maps named Nivelle Nights and Prise de Tahure, both set during and after the Nivelle Offensive, are included as part of the expansion and were released in Summer 2017. As of May 5, 2018, "They Shall Not Pass" is free for all players via the Xbox, PC, and PlayStation websites, and remained free until May 15 as part of The Road to Battlefield V.[46]
In the Name of the Tsar
In April 2017, DICE released the first images of the In the Name of the Tsar DLC.[47] This DLC was confirmed during EA Play 2017, where a short amount of footage of it was also shown. In the Name of the Tsar focuses on the Russian Empire during the Great War. The Scout class for the Russian Empire faction features a female soldier representing the Women's Battalion. Four maps in the expansion are set on the Eastern Front; Lupkow Pass, Galicia, Brusilov Keep, and Albion, while two other maps are set in the Russian Civil War between the White Guard and Red Army; Tsaritsyn and Volga River. It also introduced 11 new weapons to the game; Model 1900, Fedorov Avtomat, Parabellum MG14/17, Mosin-Nagant M91, Nagant Revolver, SMG 08/18, General Liu Rifle, Perino Model 1908, Vetterili-Vitalli M1870/87, Obrez Pistol, and C93 Carbine. In the Name of the Tsar also features a new horseback weapon called the Cavalry Lance. The Ilya-Muromets Bomber, Putilov-Garford Heavy Armored Car, and Y-Lighter Landing Craft are included as new vehicles to the game. The expansion was released on September 5, 2017 for Premium Pass, with a worldwide release two weeks later. The cover art for this downloadable content expansion features Vendela Lindblom, the Playmate of the Month for the January 2019 issue of Playboy, as a female soldier.[48]
Turning Tides
The Turning Tides DLC is focused on aspects of the naval and amphibious combat during World War I. DICE released the first half of the expansion to Premium Pass holders on December 11, 2017, containing 2 maps set during the Gallipoli Campaign: Achi Baba and Cape Helles. Although partially released, this expansion adds 6 new weapons to the game including the Farquhar-Hill, the M1917 MG, the Carcano M91, the Type 38 Arisaka, the M1917 Trench Carbine and the Maschinenpistole M1912/P.16. It comes with the new "Infiltrator" elite class, which is equipped with a heliograph spawn beacon gadget, signal flare gun, and the Martini-Henry Grenade Launcher. Turning Tides also brings back the Conquest Assault game mode from previous Battlefield installments. The L-Class Destroyer was introduced as a new naval vehicle in the DLC. For the second half of the expansion, released on January 30, 2018, Turning Tides: North Sea brought more locations involving naval warfare from the Great War. Two new maps were added: Heligoland Bight and Zeebrugge, along with the British Royal Marines as a new faction to battle the German Army. The North Sea release also introduced the C-Class Airship as a new air vehicle.
Apocalypse
The fourth and final DLC for Battlefield 1, the Apocalypse DLC, is centered around some of the most brutal battles of the Great War. The DLC was released on February 20, 2018, containing five maps, six guns, and a new game mode, among other additions.[49] The three infantry-based maps of Apocalypse reflect three of the bloodiest battles of World War I; Caporetto set in present-day Slovenia, Passchendaele in Belgium, and River Somme in France. The DLC brought no new factions to the game, but introduced a new game mode titled "Air Assault" in the remaining two maps. These two maps, both only plane- and zeppelin-focused, are named "Razor's Edge" and "London Calling." While both maps feature combat above detailed landscapes (Razor's Edge taking place in the Alps and London Calling occurring over the city of London), neither are based on factual battles. Apocalypse brought new weapons and gadgets to Battlefield 1 as well. The weapons released include the RSC SMG, Howell Automatic, MG 08/18, Ross MkIII, M1917 Enfield, and Webley Revolver Mk VI. In addition, melee weapons including the Broken Bottle, Wine Bottle, Meat Cleaver, and Prybar were introduced to the game. DICE and the Battlefield team also added a number of other components to the game, including vehicles, gadgets for various infantry classes, and the stationary Livens Projector/Gaswurfminen, located on each of the three infantry-based maps. The DLC also features two new air vehicles, the Airco DH.10 Amiens and the Hansa-Brandenburg G.I.
Recepción
Aggregator | Score |
---|---|
Metacritic | PC: 88/100[60] PS4: 89/100[61] XONE: 87/100[62] |
Publication | Score |
---|---|
Destructoid | 8/10[50] |
EGM | 8/10[51] |
Game Informer | 9.25/10[52] |
GameRevolution | [53] |
GameSpot | 9/10[54] |
GamesRadar+ | [55] |
IGN | 9/10[56] |
PC Gamer (US) | 89/100[57] |
Polygon | 9/10[58] |
PC World | [59] |
Pre-release
The game received positive response from the community after its official announcement. As of July 2, 2016, the Battlefield 1 reveal trailer is the most liked trailer on YouTube, with over 2 million likes.[63] Electronic Arts expected the game to sell at least 14 million units in its first year of release.[64] Writing for Wired, Julie Muncy felt worried that the game may not be able to reflect the complex situations in World War I, and thought that the war may not be an ideal setting for a video game.[65] In contrast, Zam's Robert Rath reflected on the same themes, and noted that World War I was largely forgotten in popular culture due to its inability to inspire passion or interest; Rath suggested Battlefield 1 could rejuvenate popular interest in the war.[66] At The Guardian, Alex Hern criticized what he perceived as the hypocrisy of those objecting to a video game portrayal of WWI, writing: "Asking whether the first world war is an appropriate topic for a first-person shooter may reveal a more pressing question: why do we think any war is?"[67]
Post-release
Battlefield 1 received "generally favorable" reviews from critics, according to review aggregator Metacritic.[60][61][62]
Reviewers praised the game's unique, refreshing setting,[68][69] as well as the risk DICE took when developing a WW1-themed game.[70] The multiplayer component was praised for its solid mechanics, the new game mode Operations, the soundtrack, and the maps, amongst many other things.[71][72] Although praise was given to the single-player campaign for its story and level design, it was nonetheless criticized for being too short.[73] PC World also criticized that all six campaigns take place from the viewpoint of the Allied Powers and the viewpoint from the Central Powers is absent.[59]
Sales
Battlefield 1 was the best-selling retail game in the UK in its week of release. Its launch week sales surpassed the combined sales of both Battlefield 4 and Battlefield Hardline.[74] The PlayStation 4 version topped sales charts in Japan, selling 113,083 copies in its first week.[75] As of January 18, 2017, the PlayStation 4 version has sold 249,053 copies in Japan.[76]
Battlefield 1 was the top-selling game in the US in the month of its release.[77]
Accolades
Year | Award | Category | Result | Ref |
---|---|---|---|---|
2016 | Game Critics Awards 2016 | Best of Show | Nominated | [78][79] |
Best Console Game | Nominated | |||
Best PC Game | Nominated | |||
Best Online Multiplayer | Nominated | |||
Best Action Game | Won | |||
The Game Awards 2016 | Best Game Direction | Nominated | [80][81] | |
Best Music/Sound Design | Nominated | |||
Best Multiplayer | Nominated | |||
Best Action Game | Nominated | |||
2017 | 20th Annual D.I.C.E. Awards | Game of the Year | Nominated | [82] |
Action Game of the Year | Nominated | |||
Outstanding Achievement in Art Direction | Nominated | |||
Outstanding Achievement in Online Gameplay | Nominated | |||
Outstanding Achievement in Original Music Composition | Nominated | |||
Outstanding Achievement in Game Direction | Nominated | |||
Outstanding Technical Achievement | Nominated | |||
2018 | Writers' Guild of Great Britain Awards 2018 | Best Writing in a Video Game | Nominated | [83] |
Ver también
- List of World War I video games
Referencias
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enlaces externos
- Official website