StarCraft es un juego de estrategia en tiempo real de ciencia ficción militar de 1998desarrollado y publicado por Blizzard Entertainment para Microsoft Windows . El juego generó la franquicia StarCraft y se convirtió en el primer juego de la serie de videojuegos . En1999 se lanzó una versión clásica de Mac OS y en 2000 se lanzó unaadaptación de Nintendo 64 , desarrollada conjuntamente con Mass Media .
Barco de estrellas | |
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![]() Arte de caja que representa a un guerrero protoss , una criatura zerg y un soldado terrestre | |
Desarrollador (es) | Blizzard Entertainment |
Editorial (es) | Blizzard Entertainment |
Diseñador (s) |
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Compositor (es) |
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Serie | Barco de estrellas |
Plataforma (s) | |
Lanzamiento | |
Género (s) | Estrategia en tiempo real |
Modo (s) | Un jugador , multijugador |
Blizzard comenzó a trabajar en el juego poco después de que Warcraft II , otro juego de estrategia en tiempo real, fuera lanzado en 1995. La primera encarnación debutó en la Electronic Entertainment Expo de 1996 , donde fue comparado desfavorablemente con Warcraft II . Como resultado, el proyecto se reformó por completo antes de mostrarse al público a principios de 1997, momento en el que recibió una respuesta mucho más positiva. El modo multijugador del juego es particularmente popular en Corea del Sur , a partir de 2006, donde los jugadores y equipos participan en competiciones profesionales , obtienen patrocinios y compiten en torneos televisados .
Ambientado en una línea de tiempo futura ficticia durante el siglo 25 d.C. en una parte distante de la galaxia de la Vía Láctea conocida como el Sector Koprulu , el juego gira en torno a tres especies inteligentes que luchan por el dominio: los terran son humanos exiliados de la Tierra que ahora son expertos en adaptarse. a cualquier situación; los Zerg son una raza de extraterrestres insectoides en busca de la perfección genética y obsesionados con asimilar otras razas; los protoss son una especie humanoide con tecnología avanzada y habilidades psiónicas que intentan preservar su civilización y su estricta filosofía sobre su forma de vida de los zerg.
Muchos periodistas de la industria de los videojuegos han elogiado a StarCraft como uno de los más importantes, [4] y uno de los mejores videojuegos de todos los tiempos . [5] También se dice que el juego ha elevado el listón para el desarrollo de juegos de estrategia en tiempo real (RTS) . Con más de 11 millones de copias vendidas en todo el mundo en febrero de 2009, StarCraft se convirtió en uno de los juegos más vendidos para computadora personal . Ha sido elogiado por ser pionero en el uso de facciones únicas en el juego de estrategia en tiempo real y por tener una historia convincente.
StarCraft ha adaptado y ampliado su historia a través de una serie de novelas publicadas entre 2000 y 2016, el paquete de expansión StarCraft: Brood War y dos complementos oficialmente autorizados , Insurrection y Retribution . Una secuela, StarCraft II: Wings of Liberty , se lanzó en julio de 2010, junto con dos paquetes de expansión y un paquete de campaña entre 2013 y 2016, mientras que una edición remasterizada del original y su paquete de expansión se lanzó en agosto de 2017. El juego original , junto con la expansión, se lanzó de forma gratuita en abril de 2017.
Como se Juega
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Blizzard Entertainment's use of three distinct races in StarCraft is widely credited with revolutionizing the real-time strategy genre.[6] All units are unique to their respective races, and while rough comparisons can be drawn between certain types of units in the technology tree, every unit performs differently and requires different tactics for a player to succeed.
The psionic and technologically adept Protoss have access to powerful units and machinery and advanced technologies such as energy shields and localized warp capabilities, powered by their psionic traits. However, their forces have lengthy and expensive manufacturing processes, encouraging players to follow a strategy of the quality of their units over the quantity.[7] The insectoid Zerg possess entirely organic units and structures, which can be produced quickly and at a far cheaper cost to resources, but are accordingly weaker, relying on sheer numbers and speed to overwhelm enemies.[8] The humanoid Terrans provide a middle ground between the other two races, providing units that are versatile and flexible. They have access to a range of more ballistic military technologies and machinery, such as tanks and nuclear weapons.[9]
Although each race is unique in its composition, no race has an innate advantage over the other. Each species is balanced out so that while they have different strengths, powers, and abilities, their overall strength is the same. The balance stays complete via infrequent patches (game updates) provided by Blizzard.[10]
StarCraft features artificial intelligence that scales in difficulty, although the player cannot change the difficulty level in the single-player campaigns. Each campaign starts with enemy factions running easy AI modes, scaling through the course of the campaign to the hardest AI modes. In the level editor provided with the game, a designer has access to four levels of AI difficulties: "easy", "medium", "hard", and "insane", each setting differing in the units and technologies allowed to an AI faction and the extent of the AI's tactical and strategic planning.[11] The single-player campaign consists of thirty missions, split into ten for each race.
Resource management
Each race relies on two resources to sustain their game economies and to build their forces: minerals and vespene gas. Minerals are needed for all units and structures, and they are obtained by using a worker unit to harvest the resource directly from mineral nodes scattered around the battlefield. Players require vespene gas to construct advanced units and buildings, and they acquire it by constructing a gas extraction building on top of a geyser and using worker units to extract the gas from it.[12] In addition, players need to regulate the supplies for their forces to ensure that they can construct the number of units they need. Although the nature of the supply differs between the races—Terrans use physical supplies held in depots,[13] Protoss use psionic energy channeled from their homeworld via pylons,[14] and Zerg are regulated by the number of controlling overlord units present[15]—the supply mechanic essentially works in exactly the same way for each race (just with differing impacts on gameplay), allowing players to create new units when there are sufficient resources to sustain them.
Base construction
Protoss and Zerg building construction is limited to specific locations: Protoss buildings need to be linked to a power grid,[14] while almost every Zerg structure must be placed on a carpet of biomass, called "creep", that is produced by certain structures.[15] Terran buildings are far less limited, with certain primary base structures possessing the ability to take off and fly slowly to a new location.[13] Terran buildings, however, require the worker unit to continue construction on the building until it is completed. Also, once a Terran building has taken a certain amount of damage, it will catch fire and can eventually burn to the ground without further enemy action if repairs are not performed by a worker unit. The Protoss, by contrast, only require a worker unit to begin the process of transporting a building to the theater of operations via warp, and their buildings' shields (but not their structure) are regenerative. The Zerg worker unit physically transforms into the structure created, which is capable of slowly healing itself.
Multiplayer
Multiplayer on StarCraft is powered through Blizzard Entertainment's Battle.net Internet service. Through this, a maximum of eight players can compete in a variety of game modes, including simply destroying all other players (which may be competitive, as in Ladder play, or non-ranked, as in melee play), to king of the hill and capture the flag objective-based games. In addition, the game incorporates a variety of specialized scenarios for different types of game, such as simulating a football game, using the Terran hoverbike unit to conduct a bike race, or hosting a Zerg hunting competition.[11] StarCraft is also one of the few games that include a spawn installation, which allows for limited multiplayer. It must be installed from a disc, and requires a product key to work just as the full version does. However, one product key can support up to eight spawned installations with access to Battle.net. Limitations of a spawned installation include the inability to play single-player missions, create multiplayer games, or use the campaign editor.[16] Newer releases of the game available through Battle.net or discs that include the Windows Vista label don't support the spawn installation.[17]
Sinopsis
Setting
StarCraft takes place in a science fiction universe created by Chris Metzen and James Phinney for Blizzard Entertainment. According to the story presented in the game's manual, the overpopulation of Earth in the early 24th century has caused the international governing body, known as United Powers League (which was later succeeded by United Earth Directorate), to exile certain members of the human race, such as criminals, the cybernetically enhanced, and genetic mutants, to colonize the far reaches of the galaxy.[18] An attempt to colonize a nearby solar system goes wrong, resulting in humanity's arrival in the Koprulu Sector. In the distant Koprulu Sector of the galaxy, the exiles form several governments, but quickly fall into conflict with each other. One government, the Confederacy of Man, eventually emerges as the strongest faction, but its oppressive nature and brutal methods of suppressing dissidents stir up major rebel opposition in the form of a terrorist group called the Sons of Korhal. Just prior to the beginning of the game, in December 2499, an alien race possessing advanced technology and psionic power, the Protoss, makes first contact with humanity by destroying a Confederate colony world without any prior warning. Soon after this, the Terrans discover that a second alien race, the insectoid Zerg, has been stealthily infesting the surface of several of the Terran colonies, and that the Protoss are destroying the planets to prevent the Zerg from spreading. With the Confederacy threatened by two alien races and internal rebellion, it begins to crumble.[19]
Characters
The player assumes the role of three nameless characters over the course of the game. In the first act, the player acts as the Confederate magistrate of an outlying colony world of Mar Sara, threatened by both the Zerg and the Protoss, and is forced through events to join the rebel Sons of Korhal under its leader Arcturus Mengsk. Mengsk's campaign is accompanied by Jim Raynor, a morally conscious law enforcement officer from Mar Sara, and Sarah Kerrigan, a psychic assassin and Mengsk's second-in-command. The second episode of the game sees the player as a cerebrate, a commander within the Zerg Swarm. The player is ruled over by the Zerg Overmind — the manifestation of the collective consciousness of the Swarm and the game's primary antagonist — and is given advice from other cerebrates of higher rank and status while accomplishing the objectives of the Swarm. In the final part of StarCraft, the player is a newly appointed Executor within the Protoss military reporting to Aldaris, a representative of the Protoss government. Aldaris is at odds with Tassadar — the former occupant of the player's position — over his association with Zeratul, a member of a heretical group known as dark templar.[20]
Story
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The story of StarCraft is presented through its instruction manual, the briefings to each mission, and conversations within the missions themselves, along with the use of cinematic cutscenes at key points. The game itself is split into three episodes, one for the player to command each race. In the first segment of the game, the player and Jim Raynor are attempting to control the colony of Mar Sara in the wake of the Zerg attacks on other Terran worlds. After the Confederacy arrests Raynor for destroying Confederate property, despite the fact that it had been infested by the Zerg, the player joins Arcturus Mengsk and the Sons of Korhal.[21] Raynor, who is freed by Mengsk's troops, also joins and frequently accompanies the player on missions. Mengsk then begins to use Confederate technology captured on Mar Sara to lure the Zerg to Confederate installations and further his own goals.[22] After forcing Confederate general Edmund Duke to join him, Mengsk sacrifices his own second-in-command, Sarah Kerrigan, to ensure the destruction of the Confederacy by luring the Zerg to the Confederate capital Tarsonis.[23] Raynor is outraged by Mengsk's true aims of obtaining power at any cost and deserts, taking with him a small army of the former colonial militia of Mar Sara. Mengsk reorganizes what remains of the Terran population into the Terran Dominion, crowning himself as emperor.[24]
The second campaign reveals that Kerrigan was not killed by the Zerg, but rather is captured and infested in an effort to incorporate her psionic traits into the Zerg gene pool. She emerges with far more psionic powers and physical strength, her DNA completely altered.[25] Meanwhile, the Protoss commander Tassadar discovers that the Zerg's cerebrates cannot be killed by conventional means, but that they can be harmed by the powers wielded by the heretical dark templar. Tassadar allies himself with the dark templar prelate Zeratul, who assassinates Zasz, one of the Zerg's cerebrates in their hive clusters on Char.[26] The cerebrate's death results in its forces running amok through the Zerg hives, but briefly links the minds of Zeratul and the Zerg Overmind, allowing the Overmind to finally learn the location of the Protoss homeworld Aiur, which the Overmind has been seeking for millennia. The main Zerg swarm promptly invades Aiur, while Kerrigan is dispatched to deal with Tassadar, and despite facing heavy Protoss resistance, the Overmind is able to embed itself into the crust of the planet.[27]
The final episode of the game sees Aldaris and the Protoss government branding Tassadar a traitor and a heretic for conspiring with the dark templar. The player (later hinted to be Artanis) initially serves Aldaris in defending Aiur from the Zerg invasion, but while on a mission to arrest Tassadar, the player joins him instead.[28] A Protoss civil war erupts, pitting Tassadar, Zeratul, and their allies against the Protoss establishment. The dark templar prove their worth when they use their energies to slay two more of the Zerg cerebrates on Aiur, and the Conclave reconciles with them.[29] Aided by Raynor's forces—who sided with Tassadar back on Char—the Protoss break through the Overmind's weakened defenses and destroy the Overmind's outer shell, but take heavy casualties in the process. Tassadar channels his own psionic energies in combination with those of the dark templar through the hull of his command ship and crashes it into the Overmind, sacrificing himself in order to destroy it.[30]
Desarrollo
Blizzard Entertainment began development on StarCraft in 1995, shortly after the release of highly successful Warcraft II: Tides of Darkness.[31] Using the Tides of Darkness game engine as a base, StarCraft made its debut at E3 1996.[32] The version of the game displayed, assembled by the team's lead programmer Bob Fitch, received a rather weak response from the convention and was criticized by many for being "Warcraft in space."[33] As a consequence the entire project was overhauled, bringing the focus onto creating three distinct species. Bill Roper, one of the game's producers, stated this would be a major departure from the Warcraft approach, comparing its two equal sides to those of chess and stating that StarCraft would allow players to "develop very unique strategies based on which species is being played, and will require players to think of different strategies to combat the other two species."[34] The hand-drawn graphics seen in the E3 version were also replaced with rendered graphics.[35] In early 1997, the new version of StarCraft was unveiled, receiving a far more positive response.
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However, the game was still marred by technical difficulties, so Bob Fitch completely redesigned the Warcraft II engine within two months to ensure that many of the features desired by the designers, such as the abilities for units to burrow and cloak, could be implemented.[36] Later improvements to the game included pre-rendered sprites and backgrounds, constructed using 3D Studio Max. An isometric in-game view was also adopted, in contrast to Warcraft II's auxiliary bird's eye perspective. In addition, the game utilized high quality music, composed by Blizzard's resident composers, and professional voice actors were hired.[37]
Despite the progress, StarCraft was slow to emerge. The continual delays inspired a group of StarCraft fans on the official forums who labeled themselves "Operation: Can't Wait Any Longer" to write a series of fictional stories in which the members of Operation CWAL attempted to retrieve the beta version of StarCraft from Blizzard's headquarters in Irvine, California.[38] To pay homage to their presence on the forums and enthusiasm for the game, Blizzard Entertainment later incorporated the group's name into StarCraft as a cheat code to speed up the production of units[39] and gave the group thanks in the game's credits.[40] The game was released for Windows on March 31, 1998,[1] with the Classic Mac OS version following a year later in 1999.[41] Development on a Nintendo 64 version, StarCraft 64, began in 1999, converted from PC by Mass Media Interactive Entertainment—a subsidiary of THQ[42]—and published by Nintendo.[43][3] StarCraft 64 was released on June 13, 2000 in the US and Europe.[3] It was also released in Australia on May 25, 2001.
Music
The musical score to StarCraft was composed by Blizzard Entertainment's composers. Glenn Stafford composed the Terran and Protoss in-game themes, while Derek Duke, who was a contracted composer at the time, wrote all the in-game music for the Zerg. The cinematic scores were composed by Stafford and Hayes. Hayes also collaborated with Stafford on one of the Protoss in-game tracks. Tracy W. Bush provided additional support in composing.[44] The musical score of the game was received well by reviewers, who have described it as "appropriately melodic and dark"[45] and "impressive",[46] with one reviewer noting that some of the music owed much of its inspiration to Jerry Goldsmith's score for the film Alien.[47] The first official game soundtrack, StarCraft: Game Music Vol. 1, was released in 2000, comprising tracks from both StarCraft and Brood War, as well as a sizable portion of remix tracks and music inspired by StarCraft, created by several South Korean disc jockeys. The soundtrack was distributed by Net Vision Entertainment.[48] In September 2008, Blizzard Entertainment announced that a second soundtrack, StarCraft Original Soundtrack, had been released on iTunes. This soundtrack consisted entirely of the original music from StarCraft and Brood War, both from in-game themes to music used in the cinematic cutscenes.[49]
Expansiones y versiones
Expansiones de computadoras
Antes del lanzamiento de StarCraft , Blizzard Entertainment lanzó una demostración de juego de descarga gratuita titulada Loomings , que comprende tres misiones y un tutorial. [50] La precuela estuvo disponible para el juego completo en octubre de 1999 como una campaña de mapas personalizados, agregando dos misiones adicionales y alojándola en Battle.net . [51] Además, el lanzamiento completo de StarCraft incluyó una campaña secundaria titulada Enslavers . Que consiste en cinco misiones jugadas ya que tanto las terrestres y el Protoss , Esclavizadores se encuentra en la segunda campaña de StarCraft y sigue la historia de un traficante de Terran que logra tomar el control de un Zerg cerebrate y es perseguido tanto por los Protoss y Terran Dominion . Enslavers actúa como una campaña ejemplar para un jugador para el editor de niveles del juego , destacando cómo utilizar las funciones del programa. [52]
StarCraft ' primera expansión s, Insurrección , fue lanzado para Windows el 31 de julio de 1998. [53] La expansión fue desarrollado por Aztech New Media y autorizada por Blizzard Entertainment. [54] Su historia se centró en una colonia confederada separada a la que se alude en el manual de StarCraft , siguiendo a un grupo de colonos terrestres y una flota protoss en su lucha contra los zerg y una creciente insurgencia local. Insurrection no fue bien recibido, siendo criticado por los críticos por carecer de la calidad del juego original. [55] La insurrección fue seguida en unos pocos meses por una segunda expansión, Retribution . Desarrollado por Stardock , publicado por WizardWorks y autorizado por Blizzard Entertainment, [54] Retribution sigue a las tres razas que intentan tomar el control de un cristal poderoso en una colonia de Terran Dominion. La expansión no recibió un apoyo crítico, sino que se consideró promedio pero al menos desafiante. [56] Después del lanzamiento de Retribution , Blizzard Entertainment anunció un nuevo paquete de expansión oficial que continuaría con la historia de StarCraft . En consecuencia, se creó StarCraft: Brood War , desarrollado conjuntamente por Blizzard Entertainment y Saffire . Brood War continúa la historia de StarCraft desde días después de su conclusión, y fue lanzado tanto para Windows como para Mac con elogios de la crítica [57] [58] el 18 de diciembre de 1998 en los Estados Unidos y en marzo de 1999 en Europa. [59]
Antes de Insurrection , Micro Star publicó un paquete de expansión no autorizado, llamado Stellar Forces , pero fue retirado semanas después cuando Blizzard ganó el caso judicial en su contra. Consistía en 22 mapas para un jugador y 32 mapas para varios jugadores que se consideran bastante simples. [60] [61]
Versión de Nintendo 64
En 2000, StarCraft 64 fue lanzado en Norteamérica para Nintendo 64 , desarrollado conjuntamente por Blizzard Entertainment y Mass Media Inc. y publicado por Nintendo . [3] El juego incluía todas las misiones de StarCraft y la expansión Brood War , así como algunas misiones exclusivas, como dos tutoriales diferentes y una nueva misión secreta, Resurrection IV . [62] Blizzard Entertainment había considerado previamente una versión del juego para PlayStation , pero se decidió que el juego se lanzaría en la Nintendo 64. [63] Resurrection IV se establece después de la conclusión de Brood War , y sigue a Jim Raynor embarcándose en una misión para rescatar al personaje de Brood War Alexei Stukov , un vicealmirante de la Tierra que ha sido capturado por los Zerg. Las misiones de Brood War requirieron el uso de un Expansion Pak de memoria de Nintendo 64 para funcionar. [64] Además, StarCraft 64 presenta un modo cooperativo de pantalla dividida , que también requiere el paquete de expansión, lo que permite que dos jugadores controlen una fuerza en el juego. [65] StarCraft 64 carecía de las capacidades multijugador en línea y del discurso en las sesiones informativas de la misión. Además, se acortaron las escenas de corte. [62] StarCraft 64 fue finalista en los premios anuales "Mejor historia de juego" y "Mejor juego de estrategia" de GameSpot entre los juegos de consola, que fueron respectivamente para Summoner y Ogre Battle 64 . [66]
Remasterización
A remastered edition of the game, StarCraft: Remastered, released August 14, 2017, preserves the gameplay of the original while adding support for ultra-high-definition graphics, Blizzard's modern online features, and re-recorded audio (soundtrack and sound effects).[67][68]
StarCraft: Cartooned
On June 8, 2019, as part of the grand finals of the third season of the KSL, Blizzard announced a graphics overhaul pack for the game by Carbot Animations, the producers of multiple Blizzard-related parody animations, including their first and longest-running one, the StarCrafts series. As a graphical overhaul, its effect applies to all game modes and menus in StarCraft: Remastered.[69] It was released on July 10, 2019 as StarCraft: Cartooned alongside an announcer pack featuring South Korean YouTuber and children's television host Hyejin "Hey Jini" Kang.[70]
impacto cultural
Aggregator | Score |
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GameRankings | 93%[71] (PC & Mac) 77%[72] (Nintendo 64) |
Metacritic | 88/100[73] (PC & Mac) 80/100[74] (Nintendo 64) |
Publication | Score |
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AllGame | ![]() ![]() ![]() ![]() ![]() |
GameFan | 215/300[76] (Nintendo 64) |
GamePro | 4.5/5[47] (PC & Mac) 4.5/5[46] (Nintendo 64) |
GameRevolution | B[77] (PC & Mac) |
GameSpot | 9.1/10[45] (PC & Mac) 8.4/10[62] (Nintendo 64) |
IGN | 9.5/10[78] (PC & Mac) 7.7/10[79] (Nintendo 64) |
Next Generation | ![]() ![]() ![]() ![]() ![]() |
PC Gamer (UK) | 92%[73] (PC & Mac) |
PC Zone | 8.8/10[81] (PC & Mac) |
Publication | Award |
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GameSpot | Greatest Games of All Time[6] |
AIAS | Game of the Year[82] |
Computer Gaming World | Game of the Year[82] |
PC PowerPlay | Game of the Year [82] |
PC Gamer | RTS Game of the Year[82] |
Games Domain | Strategy Game of the Year[82] |
Game Informer | 35th Greatest Game of All Time |
Reception
StarCraft was released internationally on March 31, 1998 and became the best-selling PC game for that year, selling over 1.5 million copies worldwide.[83] In the United States, it was the best-selling computer game of 1998, with 746,365 units sold.[84] It was the country's 14th best-selling release of the period between 1993 and 1999, selling 916,000 copies.[85] By April 1999, South Korean players had purchased almost 300,000 units of the game.[86] StarCraft's worldwide sales reached 4 million units by July 2001; South Korea accounted for 50% of these copies.[87] By May 2007, StarCraft had sold over 9.5 million copies across the globe, with 4.5 million of these being sold in South Korea.[88] Since the initial release of StarCraft, Blizzard Entertainment reported that its Battle.net online multiplayer service grew by 800 percent.[89]
Generally, StarCraft was received positively by critics, with many contemporary reviewers noting that while the game may not have deviated significantly from the status quo of most real-time strategy games, it was one of the best to have applied the formula.[45][47] In addition, StarCraft's pioneering use of three distinct, unique, and balanced races over two equal sides was praised by critics,[78] with GameSpot commenting that this helped the game to "avoid the problem that has plagued every other game in the genre".[45] Many critics also praised the strength of the story accompanying the game, with some reviewers being impressed by how well the story was folded into the gameplay.[78] The game's voice acting in particular was praised; GameSpot later hailed the voice work in the game as one of the ten best in the industry at the time.[90] Equally, the multiplayer aspects of the game were positively received. StarCraft has received multiple awards, including being named as one of the best games of all time by GameSpot, IGN, and Game Informer.[6][91][92][93] According to Blizzard Entertainment, StarCraft has won 37 awards and has received a star on the floor of the Metreon as part of the Walk of Game in San Francisco in early 2006.[82]
Next Generation reviewed the PC version of the game, rating it five stars out of five, and stated that "The quality of the play balancing and the elegance of the design mean that StarCraft sets a new high watermark for all real-time strategy games."[80]
The reviewer from the online second volume of Pyramid stated that "One of the most hotly anticipated computer games of the last two years, Blizzard Entertainment's Starcraft has had a tremendous amount of hype to live up to. The fact that it does live up to the high expectations set for it may be the only recommendation it needs."[94]
Although at the time StarCraft's graphics and audio were praised by critics,[75] later reviews have noted that the graphics do not compare to more modern games.[78] The capacity for the game's artificial intelligence to navigate units to waypoints also faced some heavy criticism, with PC Zone stating that the inability for developers to make an effective pathfinding system was "the single most infuriating element of the real-time strategy genre".[81] In addition, several reviewers expressed concern over some familiarities between the unit structures of each race, as well as over the potential imbalance of players using rushing tactics early in multiplayer games.[77] Blizzard Entertainment has strived to balance rush tactics in later updates. The Nintendo 64 version of the game was not received as positively by reviewers, and was criticized for poor graphics in comparison to the PC version. However, critics did praise the game and Mass Media for using effective controls on the gamepad and maintaining the high quality audio.[46][62][79]
Starcraft won the Origins Award for Best Strategy Computer Game of 1998.[95]
In 1998, PC Gamer declared it the 5th-best computer game ever released, and the editors called it "a strategy game that continues to evolve and surprise many months after its release, and that currently represents the state of the genre's art".[96]
With more than 11 million copies sold worldwide by February 2009, StarCraft became one of the best-selling games for the personal computer.[97] It has been praised for pioneering the use of unique factions in RTS gameplay,[78] and for having a compelling story.[45]
Legacy
GameSpot described StarCraft as "The defining game of its genre. It is the standard by which all real-time strategy games are judged."[6] IGN stated that StarCraft "is hands down one of the best, if not the best, real-time strategy games ever created."[91] StarCraft is frequently included in the industry's best games rankings, for example it ranked 37 in Edge's top 100 games of all time.[5] StarCraft has even been taken into space, as astronaut Daniel T. Barry took a copy of the game with him on the Space Shuttle mission STS-96 in 1999.[98] StarCraft's popularity resulted in Guinness World Records awarding the game four world records, including "Best Selling PC Strategy Game," "Largest Income in Professional Gaming," and "Largest Audience for a Game Competition" when 120,000 fans turned out to watch the final of the SKY proleague season 2005 in Busan, South Korea.[99] Researchers have shown that the audience for watching StarCraft games is diverse and that StarCraft uses instances of information asymmetry to make the game more entertaining for spectators.[100] In addition, StarCraft has been the subject of an academic course; the University of California, Berkeley offered a student-run introductory course on theory and strategy in spring 2009.[101][102]
After its release, StarCraft rapidly grew in popularity in South Korea, eventually making its way to become the country's national e-sport after establishing a successful pro-gaming scene.[103] Professional gamers in South Korea are media celebrities, and StarCraft games are broadcast over three television channels dedicated to the professional gaming scene.[104] Professional gamers in South Korea have gained television contracts, sponsorships, and tournament prizes, allowing one of the most famous players, Lim "BoxeR" Yo-hwan,[105] to gain a fan club of over half a million people.[106] One player, Lee Yun-yeol, reported earnings in 2005 of US$200,000 (equivalent to $265,020 in 2020).[107]
StarCraft was part of the United States Air Force's Air and Space Basic Course, used to teach newly active officers about crisis planning under stress and joint service teamwork.[108] Other efforts to make more 'realistic' current-day battle software led to distractions when simulated hardware didn't align with the real hardware active duty officers knew about. The science fiction setting allowed students to focus on the battle tactics.
The annual Conference on Artificial Intelligence and Interactive Digital Entertainment hosts a competition for AIs playing the game. As of 2015, humans still win.[109]
In 2014, an unofficial version for the Pandora handheld and the ARM architecture became available by static recompilation and reverse engineering of the original x86 version.[110][111]
The original game, along with the expansion, was released for free in April 2017.[112]
Merchandise
The storyline of StarCraft has been adapted into several novels. The first novel, Uprising, which was written by Blizzard employee Micky Neilson and published in December 2000, acts as a prequel to the events of StarCraft.[113] Other novels—Liberty's Crusade by Jeff Grubb[114] and Aaron Rosenberg's Queen of Blades[115]—retell the story of the game from different perspectives. At BlizzCon 2007, StarCraft creator Chris Metzen stated that he hoped to novelize the entirety of StarCraft and its expansion Brood War into a definitive text-based story. Later novels, such as Gabriel Mesta's Shadow of the Xel'Naga[116] and Christie Golden's The Dark Templar Saga,[117] further expand the storyline, creating the setting for StarCraft II.
A number of action figures and collectable statues based upon the characters and units in StarCraft have been produced by ToyCom.[118] A number of model kits, made by Academy Hobby Model Kits, were also produced, displaying 1/30 scale versions of the marine[119] and the hydralisk.[120] In addition, Blizzard Entertainment teamed up with Fantasy Flight Games to create a board game with detailed sculptures of game characters.[121] Blizzard Entertainment also licensed Wizards of the Coast to produce an Alternity based game entitled StarCraft Adventures.
Ver también
- Barcraft
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enlaces externos
- Official website
- The StarCraft Compendium on Battle.net
- StarCraft Demo in the old Blizzard FTP