Ubisoft es un editor de videojuegos francés con sede en Montreuil , fundado en marzo de 1986 por los hermanos Guillemot. Desde su creación, Ubisoft se ha convertido en uno de los mayores editores de videojuegos y tiene el equipo de desarrollo interno más grande, con más de 14.000 empleados que trabajan en más de 40 estudios. [1]
Si bien Ubisoft estableció muchos estudios internos, como Ubisoft Montreal , Ubisoft Toronto , Ubisoft Montpellier y Ubisoft Paris , la compañía también adquirió varios estudios, como Massive Entertainment , Red Storm Entertainment , Reflections Interactive y FreeStyleGames . Los estudios de Ubisoft a menudo cooperan entre sí en sus proyectos, compartiendo diferentes tareas de desarrollo. Assassin's Creed Unity de 2014 vio trabajar juntos a diez estudios en todo el mundo. [2]
América del norte
Juegos de Blue Mammoth
Blue Mammoth Games, con sede en Atlanta, Georgia , fue fundada por Lincoln Hamilton y Matt Woomer en 2009. [3] En octubre de 2012, Xaviant, otro desarrollador con sede en Atlanta, adquirió una participación del 50% en la empresa. [4] En noviembre de 2017, Blue Mammoth anunció que se abriría un nuevo estudio, ubicado en Ámsterdam , Países Bajos, para contratar a 25 personas. [5] El estudio se inauguró en enero de 2018. [6] Ubisoft adquirió Blue Mammoth el 1 de marzo de 2018. [7] El producto principal de la compañía es Brawlhalla . [1]
Tecnologías híbridas
Hybride Technologies en Piedmont, Quebec , es una empresa de tecnología fundada en 1991. Su función principal es crear efectos visuales para películas y programas de televisión, y ha contribuido a películas como Jurassic World y Star Wars: The Force Awakens . Ubisoft adquirió la compañía en 2008. [1] La compañía tiene una segunda oficina ubicada junto a Ubisoft Montreal en Montreal, Quebec, que se inauguró en febrero de 2016. [8]
Quazal
Quazal, con sede en Montreal , Quebec , es un desarrollador de software fundada en 1998 por Sylvain Beaudry, Martin Lavoie y Carl Dionne, la compañía se centra en el desarrollo de multi-plataforma multijugador herramientas para videojuegos , sobre todo, Net-Z y Rendez Vous. [9] El 4 de noviembre de 2010, se anunció que Ubisoft había adquirido Quazal. [10] [11] [12]
Red Storm Entertainment
Red Storm Entertainment fue fundada por el novelista Tom Clancy , el director gerente Steve Reid y 17 miembros del personal en Cary, Carolina del Norte , en 1996. La compañía publicó su primer shooter táctico , Tom Clancy's Rainbow Six , en 1998. Ubisoft adquirió el estudio en 2000. Después de la adquisición, Red Storm continuó trabajando en tiradores tácticos en la franquicia de Tom Clancy's y desarrolló Tom Clancy's Ghost Recon en 2001, así como su secuela, Tom Clancy's Ghost Recon 2 , en 2004. Red Storm continúa colaborando con otros estudios de Ubisoft en futuros títulos de Ghost Recon y participó en el desarrollo de varios juegos de Far Cry . En 2008, Ubisoft adquirió los derechos del nombre de Clancy para videojuegos. [13] [14] Red Storm se convirtió en uno de los primeros estudios de Ubisoft en desarrollar proyectos de realidad virtual , comenzando con el lanzamiento de Werewolves Within en 2016 y Star Trek: Bridge Crew en 2017. [1]
Ubisoft CRC (NCSA)
Ubisoft Consumer Relationship Center administra la atención al cliente y la gestión comunitaria para los territorios de América del Norte, Central y del Sur y está ubicado en Cary, Carolina del Norte, compartiendo espacio de oficina con Red Storm Entertainment . [15]
Ubisoft Halifax
Ubisoft Halifax (anteriormente Longtail Studios Halifax) tiene su sede en Halifax, Nueva Escocia , y es más conocido por desarrollar conjuntamente la serie Rocksmith . [16] La compañía fue fundada en 2009 como un estudio de Longtail Studios, con sede en la ciudad de Nueva York , fundada en 2003 por el cofundador de Ubisoft, Gérard Guillemot. [17] En julio de 2009, Longtail Studios ofreció a los 23 empleados de su estudio de Charlottetown , Prince Edward Island (PEI), la posibilidad de trasladarse a su nuevo estudio de Halifax. [18] La medida fue recibida por el Ministro de Innovación de PEI, Allan Campbell , ofreciendo subsidios a Longtail Studios y exenciones fiscales para retener los puestos de trabajo en PEI. [19]
En agosto de 2013, Longtail Studios Halifax se unió a la Entertainment Software Association of Canada . [17] En ese momento, el estudio tenía 45 empleados. [17] El 13 de octubre de 2015, Ubisoft adquirió Longtail Studios Halifax, que luego cubría a más de 30 empleados, donde la compañía pasó a llamarse Ubisoft Halifax. [20] Inmediatamente se abrieron otros 10 puestos para contratación. [21] A través de la adquisición, Ubisoft planeó expandir su negocio de juegos móviles en Canadá. [22] A partir de 2018, Ubisoft Halifax tiene 50 empleados. [1]
Ubisoft Montreal
Ubisoft Montreal es el estudio de desarrollo interno más grande de Ubisoft, así como el estudio de desarrollo más grande del mundo con más de 3200 empleados. [1] Fundado en 1997 en Montreal , Quebec, el estudio comenzó con solo 50 empleados. 25 de estos procedían de la sede de Ubisoft en Francia, mientras que el resto eran nuevos reclutas. Yannis Mallat es el jefe de estudio de la empresa. Si bien la compañía originalmente centró su trabajo en títulos familiares con licencia, el equipo logró un gran éxito con el lanzamiento de dos nuevos títulos: Prince of Persia: The Sands of Time y Tom Clancy's Splinter Cell . [23]
Tras este éxito, cambiaron su enfoque hacia el desarrollo de títulos AAA . La compañía desarrolló Far Cry 2 y las posteriores secuelas de Far Cry , se involucró en la serie Tom Clancy's Rainbow Six desde Las Vegas y se ha convertido en el desarrollador líder de la franquicia más exitosa de Ubisoft, Assassin's Creed , desde el inicio de la franquicia. El estudio también participó en la creación de nuevas propiedades intelectuales , como For Honor , Watch Dogs e Hyper Scape . [1]
Ubisoft Quebec
Ubisoft Quebec fue fundada por Ubisoft en 2005 en la ciudad de Quebec, Quebec. El estudio se estableció para brindar asistencia a los estudios principales de Ubisoft, y también participó en el desarrollo de contenido descargable para la serie Assassin's Creed , como Tyranny of King Washington para Assassin's Creed III y Freedom Cry para Assassin's Creed IV: Black Flag. . [24] El 3 de noviembre de 2010, Ubisoft anunció que había adquirido Longtail Studios Quebec, un estudio de Longtail Studios con sede en la ciudad de Nueva York , fundado en 2003 por el cofundador de Ubisoft Gérard Guillemot. [17] [25] Como resultado, 48 miembros del personal del estudio fueron trasladados a las operaciones existentes de Ubisoft Quebec de Ubisoft . El director de la división, Andreas Mollman, dimitió y se despidió a entre cinco y seis empleados. [26] [27]
El estudio de Quebec trabajó en Marvel Avengers: Battle for Earth , un título de Kinect lanzado en 2012, [28] y se convirtió en el desarrollador principal de Assassin's Creed Syndicate en 2015, reemplazando al estudio de Montreal. Sería la primera vez que el estudio de Quebec cambia su rol de un estudio de soporte a un desarrollador líder de un juego AAA. El estudio tiene 500 empleados. [1] La compañía también se desempeñó como desarrollador principal de Assassin's Creed Odyssey (2018) e Immortals Fenyx Rising (2020). [29]
Ubisoft Saguenay
Ubisoft Saguenay, en Chicoutimi , Quebec, se anunció en septiembre de 2017 y abrió en febrero de 2018 con 20 empleados dirigidos por Jimmy Boulianne. [1] El estudio se utilizará para admitir componentes en línea y de conectividad para los juegos de Ubisoft. [30]
Ubisoft San Francisco
Ubisoft San Francisco se fundó en 2009 dentro de la sede norteamericana de Ubisoft en San Francisco , California. El estudio es el desarrollador principal de la serie Rocksmith . El estudio reclutó a muchos empleados nuevos a mediados de la década de 2010 y colaboró con Matt Stone y Trey Parker para desarrollar South Park: The Fractured But Whole , un juego de rol ambientado en el universo de South Park . [1]
Ubisoft Toronto
Ubisoft Toronto fue fundada por Ubisoft en mayo de 2010 en Toronto , Ontario. [31] La apertura del estudio puede atribuirse al éxito del estudio de Montreal, que animó a Ubisoft a continuar su expansión en Canadá. [32] El equipo de Toronto son en su mayoría empleados del estudio de Montreal que habían trabajado en Splinter Cell: Conviction de Tom Clancy . [33] Luego, el estudio asumió el papel principal en el desarrollo del juego Splinter Cell de Tom Clancy , ya que el entonces director del estudio, Jade Raymond, pensó que es la franquicia más icónica de Ubisoft y puede ayudar al estudio a expandirse y reclutar. Su juego debut, Tom Clancy's Splinter Cell: Blacklist , recibió elogios de la crítica tras su lanzamiento. [34]
El estudio continuó contribuyendo a otros proyectos de Ubisoft, incluidos Far Cry 4 y Assassin's Creed Unity . [35] Raymond dejó el estudio y formó Motive Studios en 2015. [36] Clint Hocking , el director de Far Cry 2 , trabajó en el estudio de Toronto. [37] El estudio también se desempeñó como desarrollador principal de Starlink: Battle for Atlas , un juego de juguetes que cobran vida , [1] y Watch Dogs: Legion , que fue dirigido por Hocking. [38] También reemplazó al estudio de Montreal como desarrollador principal de Far Cry 6 . [39]
Ubisoft Winnipeg
El 6 de abril de 2018, Ubisoft anunció que invertiría CA $ 35 millones en la provincia canadiense de Manitoba para crear 100 puestos de trabajo en cinco años, estableciendo un estudio ubicado en Winnipeg . Darryl Long se desempeñará como director gerente del estudio . [40] Ubisoft Winnipeg trabajará en las franquicias de mundo abierto de Ubisoft . [1]
Europa
1492 Estudio
1492 Studio fue fundado en Vailhauquès , Francia, en 2014 por Claire y Thibaud Zamora, y adquirido por Ubisoft en febrero de 2018. El estudio desarrolló Is it Love? , un juego móvil de episodios gratuito. [1]
Futuros juegos de Londres
Future Games of London se fundó en 2009 en Londres , Inglaterra. El estudio lanzó Hungry Shark antes de la adquisición de Ubisoft en octubre de 2013. [41] El estudio continúa trabajando en nuevas entradas en la serie Hungry Shark . [1]
Green Panda Games
Ubisoft acquired a 70% stake in Green Panda Games in July 2019, with an option to fully acquire the company. Green Panda Games, founded in 2013 and based in Paris, is a developer and publisher of over 50 mobile casual games.[42]
i3D.net
It was announced in November 2018 that Ubisoft would be acquiring Dutch server hosting company i3D.net. The acquisition closed before the end of the 2018-19 fiscal year.[43]
Ivory Tower
Ivory Tower was founded in Lyon, France, in September 2007 by Ahmed Boukhelifa, Stéphane Beley and Emmanuel Oualid.[44][45] All three founders were previously employed by Eden Games.[44] Ivory Tower's first game, The Crew, was announced through Ubisoft, acting as its publisher, in June 2013,[46] and released for Microsoft Windows, PlayStation 4, Xbox 360 and Xbox One in December 2014.[47] On 5 October 2015, as The Crew reached 3 million players, Ubisoft announced that they had acquired Ivory Tower for an undisclosed sum.[48] At the time, the studio housed 100 employees.[49] Ivory Tower's second game, The Crew 2, was announced by Ubisoft in June 2017,[50] and released for Microsoft Windows, PlayStation 4, Xbox One in June 2018.[51]
Ketchapp
Ketchapp was founded in 2014 in Paris, France, by brothers Michel and Antoine Morcos, specialising in publishing games for the mobile games market. The company was acquired by Ubisoft in 2016.[1][52]
Kolibri Games
Kolibri Games, founded in 2016 in Berlin, Germany, is one of the leaders of the idle games genre and publishes Idle Miner Tycoon and Idle Factory Tycoon. Ubisoft has acquired 75% of the studio in 2020.[53]
Massive Entertainment
Massive Entertainment was founded in 1997 in Malmö, Sweden. Formerly a subsidiary of Vivendi Universal Games, Massive has placed most of its focus on developing real-time strategy games like Ground Control and World in Conflict. It was acquired by Ubisoft in March 2008.[54] Following the acquisition, Massive Entertainment worked on Uplay, Ubisoft's digital distribution platform, and developed Just Dance Now.[1] The company also developed the Snowdrop engine, and used it in Tom Clancy's The Division and its sequel, The Division 2, as well as an upcoming video game based on the Avatar film series.[1][55]
Nadeo
Nadeo was founded in 2000 in Paris, France, in 2000 by Florent Castelnérac. Ubisoft announced the acquisition of Nadeo on 5 October 2009.[56][57] Anne Blondel-Jouin served as the company's publishing director between 2011 and 2013.[58] and gained success with the racing game franchise TrackMania. The team focused on allowing players to create user-generated content and developed a network called ManiaPlanet. All games developed by Nadeo since Ubisoft's acquisition in 2009 were racing games, except for ShootMania Storm, a first-person shooter. Nadeo's latest title is Trackmania, the free-to-play remake of TrackMania Nations'.
Owlient
Owlient is a video game studio founded in 2005 in Paris, France. The company focuses on creating free-to-play titles, with their most successful game being Howrse. Owlient was acquired by Ubisoft in 2011.[1][59]
RedLynx
RedLynx was founded in 2000 in Helsinki, Finland, by brothers Atte and Antti Ilvessuo in 2000.[60] Ubisoft announced the acquisition of RedLynx on 2 November 2011.[61] and focuses on creating racing games with the Trials series. While the studio was developing Trials Evolution, it was acquired by Ubisoft in November 2011.[1] Following Ubisoft's acquisition, the company continued to work on new Trials instalments with Trials Fusion in 2014, Trials of the Blood Dragon in 2016, and Trials Rising in 2019. The studio has 145 employees.[1]
Ubisoft Annecy
Ubisoft Annecy was established in 1996 in Annecy, France, and their first game was Rayman Revolution for PlayStation 2. Annecy developed the multiplayer portion of many Ubisoft games, including the Tom Clancy's Splinter Cell series and the Assassin's Creed series. Their first title as a lead developer was Steep, an open world winter sports game released in late 2016.[1] The studio was previously known as Ubisoft Simulations.[62][63] The studio also collaborated with Massive Entertainment and worked on Tom Clancy's The Division 2.[1] The studio's next game is Riders Republic, which is set to be released in 2021.[64]
Ubisoft Barcelona
Ubisoft Barcelona was founded in 1998 and is based in Sant Cugat del Vallès, Spain. The team's early focus laid on racing games, until their focus shifted to develop casual games such as Your Shape for Wii. The Barcelona studio also served as a support studio, working on titles such as Tom Clancy's Rainbow Six Siege and Raving Rabbids. The studio also worked with Red Storm Entertainment on Star Trek: Bridge Crew.[1]
Ubisoft Barcelona Mobile
Ubisoft Barcelona Mobile, based in Barcelona, Spain, was formed as Microjocs Mobile in 2002,[65] and became part of Digital Chocolate in August 2007.[66] The studio was sold to Ubisoft in September 2013 and subsequently renamed Ubisoft Barcelona Mobile.[67][68] Productions by Ubisoft Barcelona Mobile include Galaxy Life and Might & Magic: Elemental Guardians.[1]
Ubisoft Belgrade
Founded in November 2016,[69] Ubisoft Belgrade in Belgrade, Serbia, has worked on Tom Clancy's Ghost Recon Wildlands' player-versus-player component, Steep: Road to the Olympics and The Crew 2. The studio develops post-launch content for Wildlands.[1]
Ubisoft Blue Byte
Ubisoft Blue Byte was founded in Düsseldorf, Germany, in 1988.[1] The company found early success with strategy titles, such as The Settlers and Battle Isle. Blue Byte was acquired by Ubisoft in 2001,[70] and has continued to work with The Settlers franchise with new instalments. Blue Byte also helped with porting games like For Honor to personal computers. The studio has over 300 employees.[1]
Ubisoft Berlin
Ubisoft Berlin was opened in early 2018 in Berlin, Germany, with a focus on co-development. The company will develop on games in the Far Cry franchise.[1] In 2020, it was confirmed that the company is also working on Skull & Bones.[71]
Ubisoft Mainz
Ubisoft Mainz was established as Related Designs by Thomas Pottkämper, Burkhard Ratheise, Thomas Stein, and Jens Vielhaben in 1995, then based in Pottkämper's parents' house in Mainz' Nackenheim district.[72] On 11 April 2007, Ubisoft acquired a 30% stake in Related Designs, alongside the rights to the Related Designs-developed Anno series.[73][74] In May 2008, they had 50 employees.[75] On 11 April 2013, Ubisoft acquired the remaining 70% and took total control over Related Designs.[76] From that point on, the company would develop projects in tandem with another German Ubisoft studio, Blue Byte.[77] Related Designs was assigned the Blue Byte name in June 2014.[78] The studio was rebranded Ubisoft Mainz in August 2019.[79]
Ubisoft Bordeaux
Ubisoft Bordeaux was founded in September 2017 in Bordeaux, France.[1] It serves as a support studio and collaborates with the Annecy, Paris and Montpellier studios on their future titles. The studio is headed by Julien Mayeux.[80] The studio has more than 100 employees.[1]
Ubisoft Bucharest
Ubisoft Bucharest in Bucharest, Romania, was founded in 1992 as Ubisoft's first in-house studio that was based outside France. Consisting of six members when it was founded, the company's main goal was to port Ubisoft's games to personal computers. It also supported other studios on the development of Assassin's Creed's multiplayer, Assassin's Creed Rogue, Just Dance, and Tom Clancy's Ghost Recon: Future Soldier.[1] A separate team in Craiova was established in September 2008 with 12 employees.[81] In December 2008, 126 employees were added to the two studios (75 in Bucharest and 51 in Craiova), with the total staff count reaching around 770.[82]
Ubisoft CRC (EMEA)
Ubisoft Consumer Relationship Center manages Customer Support and Community Management for Europe, Middle East & Asian territories and is located in Newcastle upon Tyne, England.[83]
Ubisoft Kyiv
Ubisoft Kyiv was founded in 2008 in Kyiv, Ukraine, originally as Ubisoft Kiev. The studio's focus is to port Ubisoft games to personal computers (PCs), and the studio has also worked on titles such as Tom Clancy's Ghost Recon Future Soldier and Watch Dogs 2. Ubisoft Kyiv partnered with Massive Entertainment on Uplay and frequently worked with RedLynx on Trials games. In 2016, the studio launched a quality control department for PC ports. Recently, Ubisoft Kyiv has worked closely with Ubisoft Quebec on Assassin's Creed Odyssey's PC version, and with RedLynx on Trials Rising.[1] In December 2019, Ubisoft Kiev was rebranded as Ubisoft Kyiv to adopt the Ukrainian spelling of the city's name.[84]
Ubisoft Leamington
Ubisoft Leamington, formerly FreeStyleGames, was founded in Leamington Spa, England, in 2002 by six industry veterans formerly of Codemasters and Rare. The studio worked on popular music games such as DJ Hero and Sing Party while it was owned by Activision. After the commercial failure of Guitar Hero Live, Activision sold the studio to Ubisoft, which directed the studio to work with Ubisoft Reflections.[85] The studio has 50 employees and works closely with Ubisoft Reflections.[1]
Ubisoft Milan
Ubisoft Milan was founded in 1998 in Milan, Italy. The studio's initial focus was to develop handheld titles, and it brought Rayman and Rayman 2 Forever to Game Boy Color and Lara Croft Tomb Raider: The Prophecy to Game Boy Advance. The Milan studio also served as a support studio for Ubisoft, assisting other studios on many games, such as Beyond Good & Evil, Tom Clancy's Rainbow Six: Rogue Spear, Tom Clancy's Rainbow Six 3: Athena Sword, Tom Clancy's Splinter Cell: Pandora Tomorrow, Tom Clancy's Splinter Cell: Chaos Theory, Tom Clancy's Splinter Cell: Double Agent, Assassin's Creed III: Liberation, Assassin's Creed Rogue, Assassin's Creed IV: Black Flag, and Tom Clancy's Ghost Recon Wildlands, and is a core developer of the Just Dance series. The studio's focus then shifted to develop games that require motion control, including MotionSports (with the Barcellona studio), We Dare, and Raving Rabbids: Alive and Kicking (with the Paris studio).[1] The studio was the lead developer of the company's first Nintendo Switch exclusive game, Mario + Rabbids Kingdom Battle, together with Ubisoft Paris,[86] and released Donkey Kong Adventure, the downloadable content for that game.[1]
Ubisoft Montpellier
Ubisoft Montpellier, formerly Ubi Pictures, was founded in 1994 as one of Ubisoft's graphics departments in Castelnau-le-Lez, France. The studio has released several successful games under Michel Ancel's direction, including Rayman and Beyond Good & Evil. The company also worked on several licensed titles, including The Adventures of Tintin: The Secret of the Unicorn and Peter Jackson's King Kong, and collaborated with Eric Chahi on From Dust.[87] The studio also developed the UbiArt Framework engine, used in titles like Rayman Origins, Rayman Legends and Valiant Hearts: The Great War.[88] The company is working on Beyond Good and Evil 2 and Space Junkies.[1]
Ubisoft Odesa
Ubisoft Odesa was founded in Odesa, Ukraine, in March 2018. As the second studio in Ukraine, it will work alongside Ubisoft Kyiv on games such as the Tom Clancy's Ghost Recon series and Trials Rising.[89] The studio consists of 20 people.[1]
Ubisoft Paris
Ubisoft Paris was founded in 1992 in Montreuil, France, and was the first in-house studio for Ubisoft. Ubisoft Paris worked on several early Rayman games as well as its spin-off, Raving Rabbids. It became the core developer of the Tom Clancy's Ghost Recon series and the Just Dance series, one of the most successful rhythm games in the market. The studio's latest work was Ghost Recon Breakpoint.[1]
Ubisoft Paris Mobile
Ubisoft Paris Mobile was created in 2013 and is co-located with Ubisoft Paris in Montreuil, France. The studio worked on the mobile game Assassin's Creed: Pirates.[1]
Ubisoft Reflections
Ubisoft Reflections was founded in 1984 in Newcastle upon Tyne, England. The company has developed several successful franchises, including Destruction Derby and Driver before Ubisoft's acquisition in July 2006. After Reflections' acquisition, the company continued to work on new Driver titles, with the latest being 2011's Driver: San Francisco. The studio then turned to become a support team to work on other titles such as Tom Clancy's The Division, worked on vehicle physics for other Ubisoft games, and experimented with smaller projects such as Grow Home.[1] The studio is managed by Pauline Jacquey.[90] Ubisoft Reflections works closely with Ubisoft Leamington.[1]
Ubisoft Sofia
Ubisoft Sofia was founded in 2006 in Sofia, Bulgaria. It had developed titles for handheld consoles, ranging from Tom Clancy's Ghost Recon: Shadow Wars, a turn-based tactics game for the Nintendo 3DS, to casual games such as Imagine: Fashion Designer and Chessmaster: The Art of Learning for handheld platform. The studio led the development of Assassin's Creed III: Liberation for the PlayStation Vita and Assassin's Creed Rogue for home consoles. The studio has more than 160 employees.[1]
Ubisoft Stockholm
Ubisoft Stockholm was founded in 2017 in Stockholm, Sweden. Led by Patrick Bach, the studio will collaborate with Massive Entertainment on the upcoming Avatar video game.[1][91]
Asia
Ubisoft Abu Dhabi
Ubisoft Abu Dhabi was founded in 2011 in Abu Dhabi, United Arab Emirates, with the goal of fostering the video game industry in the country. The studio focuses on working on mobile titles, such as the CSI series, and maintain Growtopia, a game Ubisoft acquired in 2017.[92] The studio has over 50 employees.[1]
Ubisoft Chengdu
Ubisoft Chengdu was founded in 2008 in Chengdu, as Ubisoft's second studio in China. The studio also served as a support studio, working on games such as Scott Pilgrim vs. the World: The Game, and provided Chinese localisation services for games like Might & Magic: Duel of Champions. Ubisoft Chengdu led the development of Monkey King Escape, a mobile title, and casual games Scrabble (2013), Uno (2017) and Wheel of Fortune. The studio has over 200 employees.[1]
Ubisoft Da Nang
Ubisoft Da Nang was established in September 2019 in Da Nang, Vietnam. It will help develop mobile games and "Instant Games" for other platforms like Facebook, with plans to hire 100 developers in three years.[93]
Ubisoft Mumbai
Ubisoft Mumbai was established in Mumbai in June 2018, and is the second studio in India after Ubisoft Pune. It will work alongside Ubisoft Pune as well as collaborate with local universities.[89]
Ubisoft Osaka
Ubisoft Osaka, formerly known as Digital Kids, was founded in Osaka, Japan. It was acquired by Ubisoft in 2008, and has since created many handheld titles, including Petz. The studio collaborates with Ubisoft San Francisco.[1]
Ubisoft Philippines
Ubisoft Philippines was founded in 2016 as the first major game studio in the Philippines.[94] The studio is located on the campus of De La Salle University in Santa Rosa, Laguna, and develops new AAA games alongside Ubisoft Singapore.[1][95] The studio has 100 employees.[1]
Ubisoft Pune
Ubisoft Pune in Pune, India, was originally part of Gameloft, a mobile game developer and publisher, until Ubisoft acquired it in 2008, at which point it had 35 members. The studio then worked on several Just Dance titles, mobile titles, ported to other console such as Nintendo Switch, and provided quality assurance tests for many Ubisoft games. The studio has over 750 employees.[1] The studio's next project is the remake for Prince of Persia: The Sands of Time, which is set to be released on March 18, 2021.[96]
Ubisoft Shanghai
Ubisoft Shanghai was founded in 1996 in Shanghai, and has become one of China's largest development studios. The studio has worked as the support team for many of Ubisoft's projects, such as the Far Cry franchise, working on wildlife animation and artificial intelligence.[1]
Ubisoft Singapore
Ubisoft Singapore was formed in 2008 as Ubisoft's first in-house studio in South-East Asia, located on the Fusionopolis complex in Singapore. Having served as a support studio, working on games such as Prince of Persia: The Forgotten Sands and Assassin's Creed II, the company worked on the naval combat of Assassin's Creed III before significantly expanding it with Assassin's Creed IV: Black Flag and Assassin's Creed Rogue. The company is also responsible for making the AAA multiplayer online shooting game Tom Clancy's Ghost Recon Phantoms, released in 2014 and closed in December 2016. After the closure of Ghost Recon Phantoms, the studio's creative director, Justin Farren, came to Ubisoft's E3 2017 press conference to announce their new IP named Skull & Bones, the development of which it would lead. The game is scheduled to be released sometime after March 2021.[97] Ubisoft Singapore has 300 employees.[1]
Anterior
Sunflowers Interactive
Sunflowers Interactive Entertainment Software GmbH was founded in 1993 by Adi Boiko and Wilhelm Hamrozi, and was based in Heusenstamm, Germany.[98] The company was best known for creating and publishing the Anno series of real-time strategy games.[99] In December 2001, Sunflowers Interactive struck a four-year exclusivity deal with Bulgarian developer Black Sea Studios, which resulted in Knights of Honor (2004).[100] In March 2002, the company dismantled their entire internal development studio, shifting their focus onto third-party publishing.[101] To do so, they acquired a 30% stake in Berlin-based studio Spieleentwicklungskombinat
.[101] Sunflowers Interactive furthermore signed a contract with Aspyr in August 2006, which gained them wider distribution of their games in North America.[102] Ubisoft announced on 11 April 2007 that they had acquired Sunflowers Interactive and the Anno series, of which the company would be merged into Ubisoft's own distribution arm.[73] Co-founder Boiko stated that he was satisfied with the acquisition, knowing that Ubisoft and Related Designs would be creating "something amazing".[103] However, both Boiko and Hamrozi stated that they did not want to work for Ubisoft, and planned to establish a new venture instead.[104][105]Ubisoft Casablanca
Ubisoft Casablanca was opened in April 1998 in Casablanca, Morocco.[106][107] The studio's first production was the Nintendo 64 version of Donald Duck: Goin' Quackers.[106] Ubisoft Casablanca assisted the development of various games for portable platforms.[107] In June 2007, Ubisoft stated that they were to expand the studio by 150 people using government incentives.[108] Between 2008 and 2010, the studio also operated a campus that sought to train 300 game development graduates.[106] Ubisoft Casablanca was shuttered on 13 June 2016, following a shift in the marketplace, and the studio's position not being compatible with Ubisoft's plans going forward.[107] The studio previously employed 48 staff members and was the oldest video game studio in North Africa.[106] Companies set up by former Ubisoft Casablanca employees include developers TheWallGames founded by Yassine Arif, Rym Games by Imad Kharijah and Othman El Bahraoui, and Palm Grove Software by Khalil Arafan, as well as the collective Moroccan Game Developers founded in 2011 by Arif and Osama Hussain to promote video game development in Morocco.[106]
Ubisoft Sao Paulo
Ubisoft Sao Paulo was located in São Paulo, Brazil. The studio's foundation was announced on 24 June 2008 with a planned opening with 20 employees set for late July 2008, seeking to employ about 200 total staff after a four-year lifespan.[109][110][111][112][113] Early on, studio head Bertrand Chaverot stated that Ubisoft was considering to open additional studios in Rio de Janeiro and Florianópolis.[114] On 20 January 2009, it was announced that Ubisoft had acquired Porto Alegre-based Southlogic Studios, which was merged into Ubisoft Sao Paulo.[115][116][117] On 29 September 2010, Ubisoft reported that, due to a declining market interest in Nintendo DS games, the operations in Brazil would be re-evaluated, and that Ubisoft Sao Paulo's development facilities would be ramped down by the end of the year.[118][119]
Ubisoft Zurich
Ubisoft Zurich began hiring for an unannounced free-to-play game in August 2011.[120] The company was set up by Yann Le Tensorer, who became its managing director, in Thalwil, a suburb of Zürich, Switzerland.[121] In an interview with Swiss magazine 20 Minuten, Le Tensorer explained that Ubisoft Zurich would be developing games with a focus on online gameplay.[122] He also stated that the company was planning to initially hire 20 people, and later expand the studio as the Swiss game development scene grew, as it was the case with Ubisoft Montreal.[122] However, in October 2013, Ubisoft announced that Ubisoft Zurich would be closed by the end of that month, citing the cancellation of the studio's only in-development game as reason for the closure.[123] 16 people were laid off in the process, all of whom were offered positions in other Ubisoft studios.[123]
Wolfpack Studios
Wolfpack Studios Inc. was founded in Round Rock, Texas, in 1999 by J. Todd Coleman, together with high school friend James Nance and college roommate Josef Hall, in 1999.[124][125] Ubisoft announced on 1 March 2004 that they had acquired Wolfpack Studios, which at the time had between 20 and 25 employees, for an undisclosed price.[126][127] All three founders left the company after the purchase, of which Coleman and Hall later joined KingsIsle Entertainment.[124] On 1 April 2006, Ubisoft announced that the company would be closed down on 15 May 2006.[128] Wolfpack Studios' only product was Shadowbane, which was released in March 2003.[128] Several former members of Wolfpack Studios established a successor, Stray Bullet Games, in the same offices on 1 June 2006.[128]
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enlaces externos
- Overview of Ubisoft's locations