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Paper Mario es una serie derivada de videojuegos de la franquicia Mario , desarrollada por Intelligent Systems y producida por Nintendo . La serie combina elementos de losgéneros de juegos de rol y acción y aventuras con otrosaspectos de los juegos de rompecabezas . Los juegos siguen una versión de Mario recortada en papel, a veces con la ayuda de otros aliados, en una búsqueda para derrotar al antagonista principal, principalmente Bowser . La serie consta de seis juegos y un spin-off, siendo el primero Paper Mario lanzado para Nintendo 64 en 2000, y el más recientePaper Mario: The Origami King para Nintendo Switch en 2020.

Después de que Intelligent Systems fuera fundado por Toru Narihiro cuando comenzó a trabajar para Nintendo en la década de 1980, Nintendo planeaba lanzar un sucesor del Super Mario RPG de 1996 , que Nintendo hizo que Intelligent Systems desarrollara. Sin embargo, los cambios en el desarrollo hicieron que el juego se convirtiera en Paper Mario , un título independiente. Aunque los primeros juegos de la serie fueron bien recibidos, Kensuke Tanabe quería que cada juego tuviera un estilo diferente, variando el género y el elemento central del juego para cada nuevo título. Esto llevó a la serie a transformar lentamente los géneros de juegos de rol a acción y aventuras. A pesar de esto, algunos elementos de juego de roles todavía están presentes más adelante en la serie.

Los dos primeros juegos de la serie, Paper Mario y The Thousand-Year Door , recibieron elogios de la crítica y fueron elogiados por su historia, personajes y jugabilidad única. Con el lanzamiento de Paper Mario: Sticker Star en 2012, la serie comenzó a recibir quejas sobre su cambio de género, pero aún así continuó recibiendo elogios por su escritura, personajes, música y efectos visuales mejorados inspirados en papel. Super Paper Mario es el juego más vendido de la serie con 4,3 millones de copias vendidas en 2019. Al estar nominado a varios premios, The Thousand-Year Door ganó el premio "Juego de rol del año" en los premios Interactive Achievement Awards de 2005 , y Etiqueta engomada de la estrella ganó el premio "Juego portátil del año" en la 16a edición de los premios DICE en 2012.

Jugabilidad [ editar ]

In the series, Mario is tasked with a quest to explore the Mushroom Kingdom. Each game divides the kingdom into a number of explorable areas, known as worlds, that contain puzzles and interactive elements. For example, Mario can hit objects with his hammer,[1] which need to be completed to progress in the story. The locations are designed to look as if they are made out of paper,[2] and contain coins and other various collectibles, such as hidden trophies.[3] There are also non-playable characters (NPCs) which Mario can talk to.[4] All games except Super Paper Mario feature a turn-based combat system, donde Mario y uno o más oponentes se turnan para atacarse entre sí. [1] [5]

Combate por turnos como se ve aquí en Paper Mario: The Thousand-Year Door

Los dos primeros títulos, Paper Mario y Paper Mario: The Thousand-Year Door , presentan elementos similares a los de un típico videojuego de rol (RPG). Mario se encontrará con múltiples aliados que se unirán a él en su viaje y pueden ayudarlo a completar tareas en los mundos o ayudar a luchar en el combate. El combate es similar a los de otros juegos de rol; cuando Mario y sus aliados actuales se encuentren con un enemigo en el supramundo , entrarán en una fase de combate. El jugador puede realizar un ataque regular, en el que presionan un botón en el controlador para hacer más daño, o usar un ataque especial, que es más poderoso pero usa puntos de flores (FP), una estadística del juego, cuando usó. [4] Al derrotar a un enemigo,Los puntos de experiencia (XP; conocidos en el juego como Star Points, o SP) son recompensados, lo que hace que Mario y sus aliados sean más poderosos a medida que continúan. [6] Se pueden encontrar mejoras a ataques especiales en los supramundos. [7]

Super Paper Mario , el tercer juego de la serie, se diferencia del género RPG y, en cambio, se enfoca más en un juego de plataformas . [8] A diferencia de los dos juegos anteriores que utilizan un sistema de combate por turnos, Mario no entra en una fase de combate y en su lugar lucha contra el enemigo en el mundo en tiempo real. [9] Aún se otorgan XP por derrotar enemigos. [10] [11] A pesar de que Mario no luchar junto a los socios únicos, Luigi , la princesa Peach y Bowser se pueden reproducir y una parte de Mario partido . [12] [13]Además, los aliados conocidos como Pixls, que otorgan habilidades para el combate y atravesar niveles, pueden ser convocados y usados. [14]

A partir de Paper Mario: Sticker Star , los juegos de Paper Mario están más orientados al género de acción y aventura . [15] Se redujeron los elementos de los juegos de rol, como los puntos de experiencia, los aliados y una trama compleja. En cambio, los juegos se centraron en la resolución de acertijos y reemplazaron su sistema de puntos de experiencia con una nueva jugabilidad estratégica en torno al combate. [16] [17]

Juegos [ editar ]

Serie principal [ editar ]

Paper Mario (2000) [ editar ]

Paper Mario [a] es un videojuego de rol (RPG) lanzado para Nintendo 64 en 2000 en Japón, [19] y 2001 en todo el mundo. [20] El juego fue relanzado más tarde en iQue Player en 2004, [21] en la consola virtual de Wii en 2007 y en la consola virtual de Wii U en 2015. [22] En Paper Mario , Bowser secuestra a Princess Peach y roba el siete "Star Spirits" y el "Star Rod" para hacerse invencible. Mario debe salvar a los espíritus estelares encarcelados, derrotar a Bowser y salvar el Reino Champiñón.

El juego se centra en Mario y sus aliados resolviendo acertijos, con muchos de los desafíos diseñados en torno a las habilidades únicas de uno de los personajes. Mario se encuentra con múltiples socios a medida que avanza el juego. [7] En combate, Mario y sus aliados tienen habilidades especiales, que utilizan una parte de la cantidad finita de FP disponible cuando se ejecutan. [6] En el supramundo, se pueden descubrir otras habilidades que se pueden usar en combate. [7]

Paper Mario: La puerta de los mil años (2004) [ editar ]

Paper Mario: The Thousand-Year Door [b] es un videojuego de rol lanzado para Nintendo GameCube en 2004. [20] [23] El juego se desarrolla principalmente en Rogueport, donde Mario y Peach descubren un portal cerrado que podría conducir a las riquezas de un reino perdido. Poco después, Peach es secuestrada por los X-Nauts, que también pretenden abrir el portal. Peach envía un correo electrónico a Mario sobre su secuestro y le informa que necesita buscar las siete "Estrellas de cristal" para encontrar el tesoro. Durante esto, Mario se convierte en maldecido; la maldición le permite realizar movimientos especiales como plegarse en un avión o barco de papel. [24]

El combate tiene lugar en un escenario frente a una audiencia en vivo; si Mario se desempeña bien en la batalla, la audiencia arrojará elementos útiles al escenario o infligirá daño al oponente. Por el contrario, los miembros de la audiencia se irán y, a veces, infligirán daño a Mario si se desempeña mal. [25]

Super Paper Mario (2007) [ editar ]

Super Paper Mario es un juego de plataformas de acción y rol lanzado para Wii en 2007. [20] [26] En el juego, un nuevo villano, Count Bleck, invoca el "Chaos Heart" para que pueda destruir y rehacer el universo. a su gusto. Mario se propone detener al Conde Bleck recolectando los ocho "Corazones Puros", con la ayuda de Peach, Luigi, Bowser y un nuevo aliado llamado Tippi.

A diferencia de los juegos anteriores, Super Paper Mario presenta una jugabilidad más estrechamente relacionada con las plataformas que con los juegos de rol. Mario tiene la capacidad de cambiar entre 2D y 3D, lo que gira la cámara 90 grados para cambiar la perspectiva del juego. Cuando intercambia dimensiones, otros elementos ocultos quedan disponibles. [27] Mario también es ayudado por otros aliados llamados "Pixls", cada uno de los cuales tiene diferentes habilidades. Por ejemplo, el Pixl Thoreau le permite a Mario recoger y lanzar objetos. [12] En lugar de tener un sistema de combate por turnos, las batallas tienen lugar en el supramundo en tiempo real; tras la victoria, Mario recibe XP. [10] [11]

Paper Mario: Sticker Star (2012) [ editar ]

Paper Mario: Sticker Star[c] is a cross-genre video game released for the Nintendo 3DS in 2012.[20][28] In the game, the Mushroom Kingdom is celebrating the Sticker Fest, an annual event where the residents can wish upon the Sticker Comet and have their wishes granted by the Royal Stickers living inside the comet. However, Bowser appears and destroys the comet, scattering the six Royal Stickers across the kingdom. Mario, allied by a sticker named Kirsti, search for the lost stickers to fix the Sticker Comet.

Sticker Star's gameplay relies heavily on stickers, which can be found stuck in the overworld, purchased from in-game shops using coins, or received from other NPCs.[29] In combat, Mario's abilities depend on the stickers obtained; for example, a "Jump Sticker" allows Mario to jump and stomp on his enemies.[30] Other stickers, called "Thing Stickers", resemble real world objects that can either be used as a powerful attack against enemies or can be used to solve puzzles in the overworld.[31] Alongside the use of stickers, Mario can enter a state of "Paperization", where he lays down flat to reveal stickers and other secrets that are flat on the ground.[32]

Paper Mario: Color Splash (2016) [ editar ]

Con gráficos de alta definición (HD) en la Wii U , la estética similar al papel se enfatizó desde Color Splash en adelante. [33] [34] Mario también recibió un contorno blanco que se originó en Mario & Luigi: Paper Jam [35]

Paper Mario: Color Splash es un videojuego de varios géneros lanzado para Wii U en 2016. [20] [36] En Color Splash , Mario y Peach descubren un Toad sin color, lo que los lleva a navegar a Prism Island para investigar el rareza. Después de notar que la isla también está desvanecida, hablan con Huey, guardián de la fuente de la isla Prisma, quien explica que las seis grandes estrellas de pintura que le dan color a la isla se han dispersado. Más tarde se revela como obra de Bowser.

Color Splash continues with certain elements of gameplay introduced in Sticker Star. Mario is equipped with a paint hammer; various containers of red, yellow, and blue paint can be found that equips Mario's hammer with paint.[1] When he hits something in the overworld, an uncolored object is colored and rewards items such as coins.[1] The player can use the Wii U Gamepad to trace a hole in the paper environment to reveal secrets, known as the "Cutout" ability.[37][38] Much like Sticker Star, the player pre-determines their action in combat combat, using cards to determine the action and target.[1] Cards can be collected in the overworld or purchased in shops.[39][1] "Thing Cards" are also present, which have a similar function to Thing Stickers in Sticker Star.[40]

Paper Mario: The Origami King (2020)[edit]

Paper Mario: The Origami King[d] is a cross-genre video game released for the Nintendo Switch in 2020.[20][41] Mario and Luigi head to Toad Town in the Mushroom Kingdom, which they discover to be abandoned. At Peach's Castle, they discover Peach to be folded into origami and brainwashed by King Olly. Many other residents, including Bowser, have met a similar fate. King Olly covers the castle in six decorative streamers and Mario, aided by Olly's sister Olivia, head out to destroy the streamers and defeat Olly.

Unlike Sticker Star and Color Splash, the game reintroduces some RPG elements. For example, the game brings back allies, albeit in a simplified role compared to the first two Paper Mario games.[42] Mario has an ability called the "1000-Fold Arms", which gives him oversized arms that can be used to tear parts of the environment to reveal secrets.[43] Additionally, he possesses a bag of confetti, which is used to fill in empty holes of the overworld.[44] Combat also emphasizes puzzle-solving, using a circular combat field; the circle is divided into rings, and the player is given time to rotate the rings horizontally and vertically in an attempt to line up the enemies to deal more damage.[45][46]

Spin-off games[edit]

Mario & Luigi: Paper Jam (2015)[edit]

Mario & Luigi: Paper Jam,[e] known as Mario & Luigi: Paper Jam Bros. in Europe and Australia,[48] is a role-playing video game developed by AlphaDream and published by Nintendo for the Nintendo 3DS in 2015.[47][49] The game is a crossover between the Paper Mario series and Nintendo's other spin-off series, Mario & Luigi. In Paper Jam, Luigi accidentally knocks over a book that contains the Paper Mario universe. This causes the two universes to cross over, with the Paper Mario residents spreading all over the Mushroom Kingdom. The two Bowsers from both universes team up to kidnap both variants of Peach.

Although a crossover, Paper Jam puts more emphasis toward gameplay than that of the Mario & Luigi series. The player simultaneously controls Mario and Luigi, who use their usual abilities, and Paper Mario, whose actions are paper-inspired; these include folding into a shuriken in combat, and performing a high-damage attack through stacking multiple copies of himself.[50][51]

Development and history[edit]

Intelligent Systems founding, Paper Mario, and The Thousand-Year Door (1984–2004)[edit]

The Super Mario RPG (left) and old Paper Mario logos (right); Paper Mario is a spiritual successor to Super Mario RPG

Intelligent Systems was founded after Toru Narihiro was hired as an employee by Nintendo to port games on the Famicom Disk System to cartridges in the 1980s. Narihiro went on to develop successful games such as titles in the Wars and Fire Emblem series, which allowed him to expand his company with additional artists and developers.[52]

Super Mario RPG, which was released on the Super Nintendo Entertainment System (SNES), was the first Mario role-playing game and was developed by Square. Square used experimental gameplay mechanics, such as timed button presses to deal more damage in combat, to try to ease fans into finding interest in the genre.[53] Although Nintendo wanted Square to create another RPG game, Square later signed a deal with Sony Interactive Entertainment to create Final Fantasy VII on the original PlayStation; Nintendo instead had Intelligent Systems create an RPG for their newest console, the Nintendo 64.[20] Development on the game began shortly after the release of the console in Japan in 1996. The game, produced by Shigeru Miyamoto, was planned to be a sequel to Super Mario RPG titled Super Mario RPG 2, and used a similar graphics style to its predecessor. The game was set to release on the 64DD, a disk drive add-on for the Nintendo 64.[20] Naohiko Aoyama, the game's art designer,[20] later switched the graphics to a paper-like style because he believed players might prefer a game with "cute" 2D character designs instead of another game with low-polygon 3D graphics. Development took four years and was released in August 2000 towards the end of the console's lifecycle with the Nintendo GameCube nearing announcement. The game was titled Mario Story in Japan but was changed to Paper Mario for the North America release.[52]

At the 2003 Game Developers Conference, Nintendo announced a direct sequel to the previous game, titled The Thousand-Year Door.[54][55] The game had a playable demo at E3 2004, and released on varying dates in 2004 worldwide,[54] titled The Thousand-Year Door internationally and Paper Mario RPG in Japan. By the time the game released, another series of Mario RPGs, Mario & Luigi, was created for Nintendo's handheld consoles; developed by Alphadream, the first game in the series, Superstar Saga, released for the Game Boy Advance in 2003. Kensuke Tanabe, the supervisor of The Thousand-Year Door, and assistant producer Risa Tabata drew inspiration from Miyamoto to introduce different gameplay concepts to make the series more entertaining. In a 2020 interview, Tanabe acknowledged the difficulty of maintaining motivation when every game in the series is the same, leading them to explore bigger changes in each game's gameplay and design team.[16]

Change in genre, concepts, and philosophy (2006–present)[edit]

Shigeru Miyamoto (left) in 2019 and Kensuke Tanabe (right) in 2014. Miyamoto was the original producer of the series, followed by Tanabe who produced every game from Super Paper Mario to date, with Risa Tabata as Tanabe's assistant producer

For Super Paper Mario, game director Ryota Kawade wanted to surprise fans of the series with new concepts that did not appear in the previous games. When the idea of being able to alternatively switch from 2D to 3D was conceptualized, he presented the idea to the new producer, Kensuke Tanabe. When Tanabe approved, they both agreed that the idea would work well as an action-adventure video game rather than an RPG, and real-time combat was also introduced to fit the idea; despite the changes, Tanabe asked the writers to keep the plot similar to that of a role-playing game.[56] Super Paper Mario was announced at E3 2006;[57] however, the game was moved to the Wii in mid-2006, and released in April 2007.[58] Since the game was intended to be played on a GameCube controller, it did not take advantage of Wii's new motion controls.[12]

Sticker Star was announced via a trailer at E3 2010.[59] After additional trailers at E3 2011 and Nintendo World 2011,[60][61] the game and its official title were fully announced at E3 2012.[62] The game was released in late 2012. As Miyamoto was no longer the series producer, he requested that the developers did not create any new characters and instead use established pre-existing characters in the Mario franchise; Nintendo's Intellectual Property (IP) team solidified this statement into future games in the series.[16] Miyamoto also asked that the combat differed from The Thousand-Year Door, and to remove most of the story elements due to early feedback from fans.[17] The series underwent changes in an attempt to reach new and varying audiences.[53]

AlphaDream was mainly inspired by Sticker Star for the development of Paper Jam;[35] the developers wanted to use a third button to control a third character in their newest title, and saw Paper Mario to fit the role.[63] Every game in the series from Color Splash onward has a white paper outline around Mario; the developers of Paper Jam needed to differentiate the characters from the separate series.[35] Paper Jam was the last game in the Mario & Luigi series created by AlphaDream, followed by two remakes of older installments, before the company filed for bankruptcy in 2019.[64]

Due to the Wii U having more graphical power than previous consoles created by Nintendo, development for Color Splash emphasized the console's graphics and controls. The artists made the worldbuilding and graphics to look like paper and craft materials, and the Wii U GamePad heavily influenced player combat as the developers found the motion controls fun to use.[33][34] The game was announced via a Nintendo Direct in early 2016.[65] Following which, the game received negative reception, as fans were frustrated the series was continuing an action-adventure genre format like Sticker Star.[66] Tanabe mentioned that the Mario & Luigi series would take the place of Paper Mario in the sense of RPG games.[67] Risa Tabata noted that in order to differentiate the two, the Paper Mario series would focus more on the non-RPG elements, such as "puzzle-solving" and "humor".[15] The game released worldwide in early October 2016[68] and became the lowest-selling game in the series, possibly due to the low sales of the Wii U and the announcement of the Nintendo Switch prior to its release.[20]

"This game is an action-adventure. I’m sure you're aware that, at Nintendo, we also have another series called the Mario & Luigi RPG series, and so since we already have that established Mario & Luigi RPG series, in order to differentiate these two series that we have running concurrently, we've tried to focus more on the non-RPG elements for the Paper Mario games.

Producer Risa Tabata, E3 2016[15]

Paper Mario: The Origami King was planned to be announced for the 35th anniversary of Super Mario Bros. in early September 2020, but was instead announced in mid-May the same year.[69][70] After early leaks of illegal access to the game on PC, the game released worldwide in mid-July 2020.[71][72] The Origami King was the first game in the series that Miyamoto was not actively involved with.[73] Despite the return of allies and some iconic characters from the series,[74] critics were still disappointed in their lack of role in the plot and other gameplay aspects.[75][76] The game also features large overworlds instead of linear-based levels in the previous games.[77]

In a 2020 interview with Video Games Chronicle, Tanabe reaffirmed that while he does make note of general criticisms, he makes sure not to ignore "casual players" and new fans of the series, but still makes sure that he does not ignore "the casual players" and new fans of the series. With this in mind, The Origami King greatly focused on puzzle-solving. Tanabe stated how he could not satisfy every fan amidst the core veteran fans and casual players; he instead attempted to gravitate towards new concepts, hence why The Origami King used origami as a new paper-like theme. Tanabe also explained how the game's writing was kept surreal and mixed in order for it to be understood by other ages and cultures. He has also since kept away from a complicated plot due to how it "led the game away from the Mario universe",[16] and instead created a story where different locales would be tied to specific memorable events.[78]

Reception and legacy[edit]

Paper Mario received critical acclaim in 2000; the game was praised for its combination of RPG, platforming, and elements from the Mario franchise.[6][90][91] Additionally, it was praised for its writing and characters.[90][92] Publications, such as Nintendo Power and GameSpot, listed the game among one of the best games on the Nintendo 64.[93][94][95] It was listed as the 63rd best game on a Nintendo console in Nintendo Power's "Top 200 Games", released in 2006.[96]

The Thousand-Year Door is considered the best game in the series according to fans and critics.[97][98][99] Reviewers praised the game's plot and characters,[24][25][100] with comments on the story being whimsical in tone.[100] The new, paper-based game mechanics and the concept of an audience during combat were also lauded.[24][100][101] The Thousand Year Door won "Role Playing Game of the Year" at the 2005 Interactive Achievement Awards.[102]

Despite changing the RPG style, Super Paper Mario was still met with generally positive reviews. The concept of changing dimensions received positive reception,[103][104] with some complaints from underdeveloped gameplay.[12][105] Some reviewers also criticized the plot as overly complicated,[12][106] but most reviewers praised the game's writing and humor.[107] The game was commonly listed as one of the best games on the Wii.[108]

Sticker Star received more criticism than the prior games. Although critics enjoyed the graphics, worldbuilding,[109][110] and characters,[31][111] the game's reception was mainly mixed, with stickers specifically being criticized for being the center gameplay mechanic. Although some critics praised the additional layer of strategy, like Philip Kollar of Polygon considering it engaging,[112] multiple functions of the stickers were derided. Reviewers called the Thing Stickers one of the game's biggest weaknesses,[31][113] and stickers in general were critiqued for having only one solution to each puzzle and frequently requiring players to backtrack.[31][111] Sticker Star was overall disdained by fans for the loss of a strategic combat system.[114]

Upon reveal, fans criticized Color Splash for continuing the trend of action-adventure games, and a Change.org petition was created calling for the game's cancellation.[66] The game was initially derided further when it was announced, but received generally positive reviews after release. Most reviewers praised the redefined graphics, characters,[115] and the game's soundtrack.[116][117][118] However, combat was considered too simplistic and reviewers took note of its lack of overall necessity to the game.[119] Giant Bomb reviewer Dan Ryckert realized the primary function of coins was to buy cards for combat, which in return awarded coins; he considered the overall system pointless.[117]

"[The] Nintendo Switch’s [The] Origami King is the next great hope then, and while the latest entry does appear to have solved some of the problems fans had with recent previous entries, many series stalwarts are likely to be left waiting for that mythical Thousand Year Door sequel in the sky."

Andy Robinson, Video Games Chronicle Paper Mario: The Origami King review[120]

The Origami King is considered the best game in the series since Super Paper Mario, as it re-added beloved RPG elements and removed other elements that had received criticism. It was praised for its interactive elements,[121] writing,[122] characters,[123] and worldbuilding.[124] Of these elements were hidden Toads, which reviewers commonly called fun and enjoyable, praising their humorous dialog and interesting hiding spots.[125] Reviewers gave the game's combat system a mixed reception, being liked for its unique layer of strategy and also dreaded for being difficult and unrewarding.[126]

The three games since Sticker Star were greatly criticized for the removal of elements that made the games RPGs. The games were often criticized for the removal of an XP system,[118][127] which critics believed made combat unnecessary,[111] and for the loss of new and original characters and other unique aspects from prior games.[128][129]

Sales[edit]

Paper Mario was the best-selling game in its first week in Japan and other regions,[130][131] and has sold 1.3 million copies, making it one of the best-selling games on the Nintendo 64.[79] Similar to Paper Mario, The Thousand-Year Door was the top selling game in Japan in its first week,[132] and sold over 1.3 million copies since 2007 and is the thirteenth best-selling game on the Nintendo GameCube.[81][133] Super Paper Mario was the top selling game of the week upon release in Japan,[134] and ranked as the third best-selling game on the Wii in April 2007, similar to its predecessors.[135] By 2008, the game had sold about 2.3 million units worldwide.[136] As of 2019, the game has sold about 4.3 million copies and is the best-selling Paper Mario game to date.[83] Sticker Star had sold about 400,000 copies in Japan by 2012,[137] and almost 2 million worldwide by March 2013.[138] As of 2020, the game has made close to 2.5 million sales and is also one of the best-selling games on the Nintendo 3DS.[85] Although the number of sales of Color Splash are unknown, Japan sales totalled 63,000 as of July 2020.[139] The Origami King had the best launch in the series, having doubled the launch sales of Super Paper Mario in the U.S., and the series' best launch sales in its first month.[140][141] By December 2020, the game has sold 3.05 million copies and is the second-stelling in the series, also becoming one of the best-selling games on the Nintendo Switch.[88]

Awards and nominations[edit]

In other media[edit]

Various Paper Mario elements have been featured in the Super Smash Bros. series of fighting games. The most prominent of which is the "Paper Mario" stage, a map based on multiple games in the series[151] that folds into multiple areas with themes of specific games, such as Sticker Star and The Thousand-Year Door.[152] The map first appeared in Super Smash Bros. for Nintendo 3DS and Wii U in 2014,[152] and later appeared in Super Smash Bros. Ultimate in 2018.[153] Additionaly, Ultimate has featured "spirits"—in-game collectibles representing various video game characters based on characters from the series. The most recently added were three characters from The Origami King in August 2020.[154]

See also[edit]

  • Vivian – a character from Paper Mario: The Thousand-Year Door
  • List of Square video games
  • List of Mario role-playing games

Notes[edit]

  1. ^ Known in Japan as Mario Story (マリオストーリー)[18]
  2. ^ Known in Japan as Paper Mario RPG (ペーパーマリオRPG)[23]
  3. ^ Known in Japan as Paper Mario: Super Seal (ペーパーマリオスーパーシール)[28]
  4. ^ Known in Japan as Paper Mario: Origami King (ペーパーマリオ オリガミキング)[41]
  5. ^ Known in Japan as Mario & Luigi RPG Paper Mario Mix (マリオ&ルイージRPG ペーパーマリオMIX)[47]

References[edit]

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