Although the System 11 was technically inferior to Sega's Model 2 arcade board, its lower price made it an attractive prospect for smaller arcades.[1][2] According to the June 1995 issue of Edge:
Namco took a significant risk in basing its Tekken coin-op on raw PlayStation hardware, considering that it would be competing directly with Sega's Model 2-powered Virtua Fighter 2 ... For once, a home system can boast an identical conversion of a cutting-edge coin-op ... Namco's research section managing director, Shegeichi Nakamura ... explains: "When Sony came along we decided to go for a low-cost system—in short, we've left the big arcade stores to Sega and VF2 and Tekken has been sold to smaller arcade centres" ... Namco has a further four titles planned for System 11, all of which are likely to make the jump to the PlayStation.[1]
^"Tekken 2". Maximum: The Video Game Magazine. Emap International Limited (1): 21. October 1995.
^"Soul Edge". Next Generation. Imagine Media (12): 123. December 1995.
^ a b"The 1996 AOU Coin-Op Show: 3D Arcade Gaming Enters the Next Level!". Maximum: The Video Game Magazine. Emap International Limited (5): 116–7. April 1996.
^Ylärakkola, Arttu (2 February 2007). "'Arcade Obscurities' - Namco's Dancing Eyes". GameSetWatch. Game Network. Archived from the original on 11 January 2019. Retrieved 26 March 2020.