Super Mario [a] es unaserie de juegos de plataformas creada por Nintendo basada en Mario . También llamada serie Super Mario Bros. [b] o simplemente serie Mario [c] , es la serie central de la gran franquicia de Mario . Seha lanzado almenos unjuego de Super Mario para todas las principales consolas de videojuegos de Nintendo . Muchosvideojuegos de Super Mario se encuentran en plataformas que no son de Nintendo. [1] Hay veintiún juegos similares y un juego de series cruzadas que pueden o no estar incluidos como parte de la serie.
Super Mario | |
---|---|
![]() | |
Género (s) | Plataforma |
Desarrollador (es) |
|
Editorial (es) | Nintendo |
Creador (es) | Shigeru Miyamoto |
Artista (s) | Yoichi Kotabe Shigehisa Nakaue |
Compositor (es) | |
Plataforma (s) | |
Primer lanzamiento | Super Mario Bros.13 de septiembre de 1985 |
Último lanzamiento | Super Mario 3D World + Bowser's Fury 12 de febrero de 2021 |
Spin-offs | Yoshi Wario |
Los juegos de Super Mario se encuentran típicamente en el Reino Champiñón ficticio con Mario como personaje jugador . A menudo se le une su hermano, Luigi , y ocasionalmente otros miembros del elenco de Mario . Como juego de plataformas, el jugador corre y salta a través de plataformas y encima de enemigos en niveles temáticos . Los juegos tienen tramas simples, generalmente con Mario rescatando a la princesa Peach secuestrada del antagonista principal , Bowser . El primer juego de la serie, Super Mario Bros. , lanzado para Nintendo Entertainment System (NES) en 1985, estableció los conceptos y elementos de juego de la serie. Estos incluyen una multitud de potenciadores y elementos que le dan a Mario poderes especiales como lanzar bolas de fuego y cambiar de tamaño a tamaños gigantes y en miniatura. [2]
La serie Super Mario es parte de la gran franquicia de Mario , que incluye otros géneros y medios de videojuegos como películas, televisión, medios impresos y mercadería. Se han vendido más de 330 millones de copias de los juegos de Super Mario en todo el mundo, lo que la convierte en la cuarta serie de videojuegos más vendida , detrás de la serie más grande de Mario , la serie Pokémon de Nintendo y la serie de rompecabezas Tetris . [3]
Serie
1985 | Super Mario Bros. |
---|---|
1986 | Super Mario Bros .: Los niveles perdidos |
1987 | |
1988 | Super mario bros.2 |
Super mario bros. 3 | |
1989 | Tierra de super mario |
1990 | El mundo de Super Mario |
1991 | |
1992 | Super Mario Land 2: 6 monedas de oro |
1993 | |
1994 | |
1995 | Super Mario World 2: La isla de Yoshi |
1996 | Super mario 64 |
1997 | |
1998 | |
1999 | |
2000 | |
2001 | |
2002 | Super Mario Sunshine |
2003 | |
2004 | |
2005 | |
2006 | Nuevo Super Mario Bros. |
2007 | Super mario galaxy |
2008 | |
2009 | Nuevo Super Mario Bros. Wii |
2010 | Super Mario Galaxy 2 |
2011 | Tierra de Super Mario 3D |
2012 | Nuevo Super Mario Bros.2 |
Nuevo Super Mario Bros.U | |
2013 | Super Mario 3D World |
2014 | |
2015 | Super Mario Maker |
2016 | Super Mario Run |
2017 | Super Mario Odyssey |
2018 | |
2019 | Nuevo Super Mario Bros.U Deluxe |
Super Mario Maker 2 | |
2020 | |
2021 | Super Mario 3D World + Furia de Bowser |
Juegos originales de Super Mario Bros.
Super Mario Bros. fue lanzado para Nintendo Entertainment System (NES) y es el primer juego de plataformas 2D de desplazamiento lateral que presenta a Mario. Estableció muchos conceptos básicos de juego de Mario . Los hermanos Mario y Luigi viven en el Reino Champiñón, donde deben rescatar a la Princesa Toadstool (más tarde llamada Princesa Peach) de Bowser / King Koopa. El juego consta de ocho mundos de cuatro niveles cada uno, con un total de 32 niveles en total. Aunque los mundos difieren en temas, el cuarto nivel es siempre una fortaleza o castillo que termina con una pelea contra Bowser (o uno de sus secuaces disfrazado de él). [4] Este es uno de los videojuegos más vendidos de todos los tiempos. [5] El juego incluso tuvo su primera secuela indirecta de Hudson Soft del PC-8801 que se acordó ser portado por Nintendo, pero que se convirtió principalmente en un juego diferente llamado Super Mario Bros. Special . [6]
Super Mario Bros.2 en Japón es la primera secuela del Super Mario Bros. original y fue relanzado como Super Mario Bros .: The Lost Levels en todo el mundo en SNES. Utiliza el motor de Super Mario Bros. , con adiciones como el clima, los movimientos de los personajes y niveles más complejos, lo que genera una dificultad mucho mayor. El juego sigue el mismo estilo de progresión de niveles que Super Mario Bros. , con ocho mundos iniciales de cuatro niveles cada uno. El último nivel de los ocho mundos es un castillo lleno de lava que culmina en una batalla contra Bowser. En ese momento, esta secuela no se lanzó fuera de Japón ya que Nintendo of America no quería que los jugadores fuera de Japón conocieran la serie de Mario por su frustrante dificultad. Seguía siendo inaccesible para un mercado en constante expansión de jugadores de videojuegos estadounidenses, quedando obsoleto estilísticamente para cuando el Super Mario Bros. 2 japonés finalmente podría ser entregado a Estados Unidos. [7] El juego debutó más tarde fuera de Japón en 1993 como "Super Mario Bros .: The Lost Levels" en el juego recopilatorio Super Mario All-Stars para Super Nintendo Entertainment System (SNES). El original Famicom versión fue lanzado para la Wii 's Consola Virtual servicio en septiembre de 2007, catalogado como "Super Mario Bros .: The Lost Levels" fuera de Japón. Un puerto posterior de Super Mario All-Stars Wii , Super Mario All-Stars 25th Anniversary Edition , presenta la jugabilidad de SNES y agrega compatibilidad con el mando de Wii , el mando clásico y el mando de GameCube .
En Super Mario Bros.2 ( Super Mario USA en Japón), Mario y sus compañeros están listos para detener a la malvada rana Wart en la tierra de los sueños de Subcon. Basado en un prototipo descartado, [8] el juego se lanzó originalmente como Yume Kōjō: Doki Doki Panic en Japón, y finalmente se convirtió en un juego de Mario para el resto del mundo como Super Mario Bros.2 , antes de ser lanzado en Japón como Super Mario USA como parte de Super Mario All-Stars . Uno de los aspectos más definitorios del juego son los personajes de cuatro jugadores: no solo Mario, sino que Luigi, la princesa Peach y Toad están disponibles para la acción de un solo jugador, cada uno con movimientos de personajes definidos: Luigi salta más alto, la princesa se desliza por el cielo durante un tiempo. poco tiempo, etc. Los personajes aquí también pueden arrancar verduras del suelo para arrojarlas a los enemigos. Este es también el primer juego de Super Mario en usar un medidor de vida, que permite golpear a Mario, Luigi, Peach y Toad hasta cuatro veces antes de morir. Los hongos cuentan para dos vidas, y las monedas se utilizan para el minijuego de máquinas tragamonedas entre niveles . [7] En 1996, se lanzó una secuela exclusivamente en Japón bajo el nombre BS Super Mario Bros. USA Challenge en el sistema Satellaview . [9] [10] [11]
Super Mario Bros. 3 está dividido en ocho mundos temáticos, cada uno con 6 a 10 niveles y varias etapas de bonificación que se muestran como ubicaciones en un supramundo cartografiado . Estas ubicaciones no están necesariamente en un orden lineal, y ocasionalmente se permite al jugador saltarse niveles o jugar el juego fuera de orden. Los niveles completados no se pueden volver a jugar. Un nivel final del mundo es una etapa de jefe . La penúltima etapa de jefe en cada mundo es un nivel de desplazamiento lateral en la cima de una aeronave ("Nave de la Perdición") con una pelea contra uno de los siete Koopalings de Bowser . El juego introdujo una amplia gama de nuevos potenciadores, incluido el vuelo como Raccoon Mario o el P-Wing de nivel largo que permite el vuelo permanente a través de un nivel completo. Bowser vuelve a ser el jefe final.
Juegos de Super Mario Land
Super Mario Land es el primer juego de Super Mario portátil después de la conversión Game & Watch de Super Mario Bros. , y fue lanzado para Game Boy . Al igual que con otros juegos de la serie, es un juego de plataformas de desplazamiento lateral en el que Mario se propone salvar a la princesa Daisy al derrotar a un misterioso astronauta llamado Tatanga . Los power-ups incluyen corazones, lo que le da a Mario una vida extra (similar a un hongo 1-up) y una pequeña pelota que rebota que Mario lanza a la que se hace referencia como "superballs". El juego consta de doce niveles divididos en cuatro mundos.
Super Mario Land 2: 6 Golden Coins presenta al rival de Mario, Wario , que se había apoderado del castillo de Mario durante los eventos de Super Mario Land y obliga a Mario a recoger las seis monedas de oro para volver a entrar y reclamar su castillo. Si bien su predecesor es similar al Super Mario Bros. original , Super Mario Land 2 tiene más en común con juegos posteriores. El jugador ya no está restringido a moverse solo hacia la derecha. Una campana al final de cada nivel activa un minijuego , donde el jugador puede intentar conseguir vidas extra . Hay 32 niveles, basados en varios mundos temáticos, cada uno con su propio jefe. Regresan tres potenciadores: el Super Mushroom, Fire Flower y Super Star. El juego presenta el potenciador Carrot, que le da a Mario grandes orejas de conejo que le permiten deslizarse cuando cae por un tiempo limitado. Su historia continuó en Wario Land: Super Mario Land 3 , que retroactivamente se convirtió en el primero de una serie derivada, Wario Land .
Juegos de Super Mario World
Super Mario World se lanzó para Super Nintendo Entertainment System y consta de nueve mundos que se muestran a través de un mapa mundial. Es un sucesor directo de los juegos de Super Mario Bros. , con el subtítulo Super Mario Bros.4 en Japón. Sin embargo, a diferencia de Super Mario Bros.3 , donde cada mapa del mundo es individual, el mapa del mundo aquí es único y cubre todo el juego. La mayoría de los 72 niveles tienen una salida, aunque algunos tienen segundas salidas ocultas. Los nuevos movimientos de Mario incluyen un salto giratorio y el Yoshi montable que puede comerse a los enemigos y tragarlos o escupirlos. Potenciadores incluyen el regreso de Super Seta, Flor de Fuego y Super Star, y la nueva capa de plumas, basado en Super Mario Bros. 3 ' s de Super Leaf, que permite a Mario y Luigi vuelan con una capa.
Super Mario World 2: Yoshi's Island fue lanzado para SNES en 1995. Para reunir al bebé Mario con su hermano Luigi, quien ha sido secuestrado por Kamek , el jugador controla a Yoshi como el personaje principal a través de 48 niveles mientras carga a Baby Mario. Yoshi corre y salta para llegar al final del nivel mientras resuelve acertijos y recolecta elementos. Con un estilo nuevo en la serie, el juego tiene una estética dibujada a mano. El juego presenta sus habilidades características para aletear y producir huevos de enemigos tragados. El juego es bien conocido por su estilo artístico único, que contrasta fuertemente con el estilo artístico pre-renderizado de los juegos contemporáneos popularizados por Donkey Kong Country . Algunos de sus efectos especiales fueron impulsados por un nuevo microchip Super FX2 . Yoshi's Island recibió "reconocimiento instantáneo" y "universal", según IGN y el agregador de reseñas Metacritic , y vendió más de cuatro millones de copias. Los críticos postularon a Yoshi's Island como una obra maestra y uno de los mejores videojuegos de todos los tiempos . Las características distintivas de Yoshi establecidas en Yoshi's Island se trasladarían a una serie de cameos, spin-offs y secuelas, que incluyen Yoshi's Story de 1997 , Yoshi's Island DS de 2006 , Yoshi's New Island de 2014 y Yoshi's Crafted World de 2019 . Es el último juego en 2D de la serie Super Mario lanzado en una consola doméstica hasta New Super Mario Bros. Wii más de una década después. Las fuentes han debatido si Super Mario World 2: Yoshi's Island , donde el jugador controla principalmente a un Yoshi que lleva a Baby Mario, debería contar como un juego de Super Mario . [12] [13] [14] Miyamoto respondió afirmativamente cuando se le preguntó si Yoshi's Island es un juego de Super Mario , y Tezuka agregó más tarde:
"Cuando ese juego debutó, quería que la gente entendiera que Yoshi era parte del mundo de Mario , y eso se transmite ya sea a través del título o del juego. Para mí, es parte de la serie de Mario , pero ¿los juegos de Yoshi de hoy? Han cambiado de esos orígenes, así que creo que está bien pensar en Yoshi viviendo en su propio universo. Puedes pensar en ello por separado del mundo de Mario ". [15]
Juegos de mundo abierto
Ciertos juegos de la serie cuentan principalmente de composición abierta , el juego de plataformas en 3D con mayor énfasis en la exploración. [dieciséis]
Super Mario 64 es el primer juego 3D y de mundo abierto de la serie, y un juego de lanzamiento para la consola doméstica Nintendo 64 . Cada nivel es un entorno cerrado donde el jugador es libre de explorar en todas direcciones sin límites de tiempo. El jugador recolecta Power Stars que aparecen después de completar tareas para desbloquear cursos y áreas posteriores. [17] El stick analógico de la Nintendo 64 hace posible un extenso repertorio de movimientos precisos en todas las direcciones. El juego introdujo movimientos como puñetazos, saltos triples y uso de Wing Cap para volar. Es el primer juego de la serie Super Mario que cuenta con la actuación de voz de Charles Martinet para Mario. Mario debe salvar una vez más a la Princesa Peach de Bowser, recoger hasta 120 Power Stars de las pinturas y devolverlas a su castillo, el supramundo. Hay un total de 105 Power Stars en las pinturas, con 15 escondidas en el castillo. Los potenciadores del juego difieren de los juegos anteriores, ahora son tres sombreros diferentes con poderes temporales: el Wing Cap, que permite a Mario volar; el Metal Cap, convirtiéndolo en metal; y el Vanish Cap, lo que le permite caminar a través de obstáculos.
Super Mario Sunshine es el segundo juego de Super Mario en 3D . Fue lanzado en 2002 para GameCube . En él, Mario y Peach viajan a Isle Delfino de vacaciones cuando un doppelgänger de Mario , llamado Shadow Mario , aparece y destroza toda la isla. Mario está condenado a limpiar la isla con un accesorio de chorro de agua llamado FLUDD Super Mario Sunshine comparte muchos elementos de juego similares con su predecesor Super Mario 64 , pero introduce movimientos, como girar mientras salta, y varias otras acciones mediante el uso de FLUDD. contiene una serie de niveles independientes, a los que se puede llegar desde el centro, Delfino Plaza. Mario recolecta Shine Sprites al completar tareas en los niveles, que a cambio desbloquean niveles en Delfino Plaza a través de habilidades y eventos relacionados con la trama. [18] Sunshine presenta al último de los ocho hijos de Bowser , Bowser Jr. , como antagonista. Yoshi también aparece nuevamente para que Mario lo monte en ciertos tramos.
Lanzado en octubre de 2017 para Nintendo Switch , [19] Super Mario Odyssey es un regreso al estilo de juego 3D "sandbox" de mundo abierto visto por última vez en Super Mario Sunshine y Super Mario 64 . Después de que la gorra de Mario es poseída por un espíritu llamado Cappy, puede usarla para "capturar" temporalmente enemigos, formas de vida y objetos inofensivos y utilizar sus poderes. Al igual que los juegos 3D sandbox anteriores, los mundos del juego contienen una gran variedad de objetivos que se pueden lograr en un orden no lineal antes de progresar. Super Mario Odyssey fue aclamado por la crítica y ganó múltiples premios. Este juego de aventuras a través de muchos reinos diferentes, además del estándar Mushroom Kingdom, las aventuras de Mario suelen tener lugar; y es el primero en incluir un tema vocal, "Jump Up, Super Star!".
Bowser's Fury es parte del relanzamiento de Super Mario 3D World en2021en Nintendo Switch . Implementa una jugabilidad en 3D de mundo abierto de "itinerancia libre" de manera similar a Odyssey , de la cual incluye muchos elementos. [20] [21] Apoyando a hasta dos jugadores, ve a Mario haciendo equipo con Bowser Jr. para recolectar Cat Shines para restaurar los faros en una tierra llamada Lake Lapcat. Periódicamente, una encarnación gigantesca de Bowser conocida como Fury Bowser despierta para traer oscuridad sobre la tierra y atacar la isla. Para vencerlo, Mario debe recolectar suficientes Cat Shines para despertar la Giga Bell y usarla para luchar contra Bowser.
Juegos de New Super Mario Bros.
![](http://wikiimg.tojsiabtv.com/wikipedia/commons/thumb/e/ef/New_Super_Mario_Bros._logo.png/220px-New_Super_Mario_Bros._logo.png)
New Super Mario Bros. fue lanzado en el Nintendo DS en 2006. En ella, Mario y Luigi se dispuso a salvar a la princesa Peach de Bowser Jr . La jugabilidad es 2D, pero la mayoría de los personajes y objetos son 3D sobre fondos bidimensionales , lo que resulta en un efecto 2.5D . El juego usa un mapa del mundo similar a los de Super Mario Bros. Deluxe . Algunos niveles tienen múltiples salidas. Los power-ups clásicos (Super Mushroom, Fire Flower y Super Star) regresan junto con Mega Mushroom, Blue Shell y Mini Mushroom. El Mega Mushroom convierte brevemente a Mario (o Luigi) en un gigante invencible que destruye todo a su paso, enemigos como tuberías y bloques. El Blue Shell protege a Mario de cualquier daño y le permite deslizarse (dependiendo de la velocidad), donde el Mini Mushroom encoge a Mario a un tamaño mucho más pequeño, lo que le permite pasar por espacios reducidos y acceder a lugares normalmente.
En New Super Mario Bros. Wii , Bowser Jr. y los Koopalings capturan a la princesa Peach durante su fiesta de cumpleaños en su castillo, y Mario, Luigi y dos Toads (azul y amarillo) entran en acción para salvarla. El juego cuenta con un modo cooperativo para 4 jugadores y nuevos potenciadores: el hongo propulsor, la flor de hielo y el traje de pingüino. El hongo de hélice permite al jugador lanzar a su personaje por los aires agitando el mando de Wii . El traje de pingüino mejora la tracción deslizante, la velocidad y la agilidad de las habilidades de natación, además de los proyectiles de bolas de hielo que proporciona la flor de hielo. Todos los personajes pueden montar a Yoshi . Los niveles están organizados en mundos abiertos temáticos individuales que recuerdan a Super Mario Bros.3 . Al igual que en su predecesor, hay tres Star Coins ocultas para encontrar en cada nivel, que se pueden usar para desbloquear películas con consejos de juego. Fue lanzado en noviembre de 2009 con un importante éxito comercial y ganó varios premios. [22] [23]
New Super Mario Bros.2 se lanzó en julio y agosto de 2012 para Nintendo 3DS. El jugador, como Mario o Luigi, intenta salvar a la princesa Peach de Bowser y los Koopalings, con el objetivo secundario del juego de recolectar un millón de monedas. Se introdujeron varios elementos de juego para ayudar a lograr este objetivo, como la Flor de oro, una variante más rara de la Flor de fuego que convierte elementos en monedas. [24] [25]
New Super Mario Bros. U , la continuación de Wii U de New Super Mario Bros. Wii , se lanzó en noviembre de 2012 en Norteamérica. Se juega de manera similar a los juegos anteriores de New Super Mario Bros. e introduce un traje Flying Squirrel que permite a los jugadores deslizarse por el aire y un juego asimétrico que permite al jugador que sostiene el GamePad influir en el entorno. En junio de 2013, se lanzó New Super Luigi U como un paquete de contenido descargable (DLC) para el juego, con niveles más cortos pero más difíciles, protagonizados por Luigi como el protagonista principal en lugar de su hermano. Posteriormente, se lanzó como un juego minorista independiente el 25 de agosto en América del Norte. [26] A diferencia de la versión de contenido descargable, la versión minorista independiente de New Super Luigi U no requiere tener New Super Mario Bros. U para jugar. El puerto de Nintendo Switch New Super Mario Bros.U Deluxe incluye tanto el juego principal como New Super Luigi U , y los nuevos personajes jugables Nabbit y Toadette. [27]
Juegos de Super Mario Galaxy
Super Mario Galaxy se lanzó en 2007 para Wii . Está ambientado en el espacio exterior , donde Mario viaja entre " galaxias " para recolectar Power Stars, que se obtienen al completar misiones o derrotar enemigos. Cada galaxia contiene varios planetas y otros objetos espaciales para que el jugador los explore. El sistema de física del juego le da a cada objeto celeste su propia fuerza gravitacional , lo que le permite al jugador circunnavegar planetoides redondeados o irregulares caminando de lado o boca abajo. El jugador generalmente puede saltar de un objeto independiente y caer hacia otro objeto cercano. Aunque la jugabilidad y la física principales están en 3D , hay varios puntos en el juego en los que los movimientos del jugador están restringidos a un eje 2D. Aparecen varios potenciadores nuevos siguiendo la nueva mecánica del juego. Todos ellos regresan en la secuela, Super Mario Galaxy 2 , además de los potenciadores Ice Flower y Red Star.
Super Mario Galaxy 2 , la secuela de Super Mario Galaxy , se desarrolló inicialmente como un paquete de expansión de este último, aunque finalmente se desarrolló en su propio juego, lanzado el 23 de mayo de 2010. Conserva la premisa básica de su predecesor e incluye su elementos y potenciadores. Estos incluyen Cloud Flower, que le permite a Mario crear plataformas en el aire, y Rock Mushroom, que convierte a Mario en una roca rodante. Mario también puede montar a Yoshi. Esta vez, cada una de las galaxias tiene menos Power Stars, tres Power Stars regulares y tres estrellas verdes en lugar de las seis Power Stars originales, con algunas excepciones. Cada galaxia tiene una o dos estrellas de poder principales, y un cometa bromista o una estrella de poder oculta, o ambos. Fue lanzado con gran aclamación de la crítica, obteniendo mejores críticas que su predecesor, Super Mario Galaxy .
Super Mario 3D Land and 3D World
![](http://wikiimg.tojsiabtv.com/wikipedia/commons/thumb/0/0a/Nintendo-3DS-AquaOpen.png/220px-Nintendo-3DS-AquaOpen.png)
Super Mario 3D Land was released for the Nintendo 3DS in November and December 2011. It is the first original 3D Super Mario game on a handheld console, since all previous games were either 2D or re-edits of former games. As an attempt to translate the gameplay of the 2D games into a 3D environment, it tried to simplify the control scheme of the 3D games through using more linear levels. It also brought back several older gameplay features, including the Super Leaf power-up last seen in Super Mario Bros. 3. This game was released to critical acclaim.
Super Mario 3D World, the sequel to Super Mario 3D Land, was released for the Wii U on November 22, 2013 in North America, and utilized the same gameplay mechanics as its predecessor.[28] It introduced three power-ups, the Super Bell (which turns the characters into cats able to attack and scale walls in order to reach new areas), Lucky Bell, and Double Cherry (which creates a clone of the character that collects it). Like Super Mario Bros. 2, it features Princess Peach and Toad as playable characters in addition to Mario and Luigi. Rosalina from Super Mario Galaxy is also unlocked later in the game. It was re-released on the Nintendo Switch system on February 12, 2021 with new content such as the Bowser's Fury game add-on.[29]
Super Mario Maker games
Super Mario Maker is a creation tool released for the Wii U in September 2015[30] which allows players to create their own levels based on the gameplay and style of Super Mario Bros., Super Mario Bros. 3, Super Mario World, and New Super Mario Bros. U, as well as to share their creations online. Based on existing games, several gameplay mechanics were introduced for the game, with existing ones also available to be used together in new ways. A Nintendo 3DS version of the game called Super Mario Maker for Nintendo 3DS, was released in December 2016. It features a few new pre-installed levels, but no online level sharing.
Super Mario Maker 2 is very similar in design to its predecessor, Super Mario Maker. It introduced many new items, themes, and enemies, as well as an online multiplayer mode. The game was released on June 28, 2019 for the Nintendo Switch.
Super Mario Run
Super Mario Run is a side-scrolling and auto-scrolling video game released in December 2016 on the iOS platform, then in March 2017 on Android. It is the first official Mario game developed for non-Nintendo hardware (since previous attempts all faced cancellation), as well as the first official Super Mario game developed for mobile devices. As such, it features simplified controls that allow it to be played with only one hand.
In this game, Mario runs automatically, and the player's in charge of controlling the jumping action so that Mario avoids all hazards. This is achieved by touching the tactile screens these devices are built with, and the longer the player touches the jump button, the higher Mario jumps. Collecting all coins in a precise level unlocks a set of 5 pink coins in said level for Mario (the player) to collect, allowing extended replayability. Collecting these 5 coins unlocks another set of 5 purple coins, which upon collecting unlocks another set of 5 coins, black this time and much harder to collect. This further multiplies the game's length, through requiring the player to beat a single level 4 times to fully complete it.
This game also includes a "Toad Rally" mode, quite similar to the "VS Boo" mode of Super Mario Bros Deluxe, in which players have to complete a level faster than a computer-controlled Toad. Success in this mode earns the player access to in-game money to spend in customization options for it to create its own "Mushroom Kingdom" map, using mechanics similar to Farmville, into Super Mario Run's third gameplay mode.
Remakes y remasterizaciones
Game | System | Year | Remade game(s) |
---|---|---|---|
Super Mario All-Stars (+Super Mario World*) | Super NES | 1993/1994 | Super Mario Bros. Super Mario Bros.: The Lost Levels Super Mario Bros. 2 Super Mario Bros. 3 Super Mario World* |
Super Mario Bros. Deluxe | Game Boy Color | 1999 | Super Mario Bros. Super Mario Bros.: The Lost Levels |
Super Mario Advance | Game Boy Advance | 2001/2002 | Super Mario Bros. 2 Mario Bros. |
Super Mario World: Super Mario Advance 2 | Game Boy Advance | 2001 | Super Mario World* Mario Bros. |
Yoshi's Island: Super Mario Advance 3 | Game Boy Advance | 2002 | Super Mario World 2: Yoshi's Island Mario Bros. |
Super Mario Advance 4: Super Mario Bros. 3 | Game Boy Advance | 2003/2004 | Super Mario Bros. 3 Mario Bros. |
Super Mario 64 DS | Nintendo DS | 2004/2005 | Super Mario 64 |
New Super Mario Bros. U Deluxe | Nintendo Switch | 2019 | New Super Mario Bros. U New Super Luigi U |
Super Mario 3D All-Stars | Nintendo Switch | 2020 | Super Mario 64 Super Mario Sunshine Super Mario Galaxy |
Super Mario 3D World + Bowser's Fury | Nintendo Switch | 2021 | Super Mario 3D World |
- Includes a slightly altered 1994 version of Super Mario World. Not included in original version of All-Stars.
Desarrollo e historia
The Super Mario series was derived by collaboration of Nintendo's Shigeru Miyamoto and Takashi Tezuka as a successor to the 1983 arcade game Mario Bros.. Which starred two characters: Mario [the titular character that first appeared in Donkey Kong as the original player character and its sequel where he was a final boss for a limited time] and Luigi [who first appeared in Mario Bros].[31] The etymology of adding "Super" after Mario was after deciding to implement the Super Mushroom into the original game in the series.[32]
Music
Much of the original Super Mario Bros. music and sound effects have become iconic to the series and incorporated into modern games. The original Super Mario Bros. theme, composed by Koji Kondo, has become one of the most well known video game themes around the world.[33]
Super Mario Galaxy, released in 2007, became the first game in the Super Mario series to feature orchestrated music,[34] which would return in its sequel and other subsequent games such as Super Mario 3D World.[35]
Elementos comunes
The objective of the game is to progress through levels by defeating enemies, collecting items and solving puzzles without dying. Power-up use is integral to the series. The series has installments featuring both two and three-dimensional gameplay. In the 2D games, the player character (usually Mario) jumps on platforms and enemies while avoiding their attacks and moving to the right of the scrolling screen. 2D Super Mario game levels have single-exit objectives, which must be reached within a time limit and lead to the next sequential level. Super Mario Bros. 3 introduced the overworld, a map of nonlinear levels that branches according to the player's choice.[36] Super Mario World introduced levels with multiple exits.
3D installments in the series have had two subgenres: open world exploration based games and more linear 3D games with a predetermined path.[37] Levels in the open world games, 64, Sunshine and Odyssey, allow the player to freely explore multiple enclosed environments in 360 degree movement. As the game progresses, more environments become accessible.[38] The linear 3D games, Galaxy, Galaxy 2, 3D Land and 3D World, feature more fixed camera angles and a predetermined path to a single goal.
Items
Most items in the Super Mario series appear from item blocks when hit, which originated in Super Mario Bros. and persisted throughout the series, where Mario hits a block to receive either coins or power-ups.
Mushrooms
![](http://wikiimg.tojsiabtv.com/wikipedia/en/thumb/6/61/Supermushroom.png/170px-Supermushroom.png)
Mushroom power-ups appear in almost every Super Mario game. The most iconic of these is the Super Mushroom.[39][40] The Super Mushroom increases Mario's size, turning him into "Super Mario", and allows him to break certain blocks. When hit by an enemy, Mario reverts to his smaller size instead of losing a life.[39] When Mario is in his "Super" form, most blocks that would contain a Super Mushroom instead offer a more powerful power-up such as the Fire Flower. The Super Mushroom is similar in appearance to the Amanita muscaria, with an ivory stalk below a most commonly red and white (originally red and orange) spotted cap. Created by chance, Shigeru Miyamoto stated in an interview that beta tests of Super Mario Bros. proved Mario too tall, so the development team implemented mushrooms to grow and shrink Mario.[41]
The Poison Mushroom, first introduced in the Japanese Super Mario Bros. 2, is a mushroom that causes damage when touched.
The Mini Mushroom is a small blue mushroom, a recurring item in the New Super Mario Bros. series, which shrinks Mario into miniature size, allowing him to access areas and pipes that Mario normally cannot reach. Mini Mario also jumps higher, floats midair, bounces off enemies without hurting them except by ground pounding, and can run across the surface of the water and then jump from it as if he was on land. Mario is more vulnerable in this form and loses a life upon receiving one hit in miniature form. The Mini Mushroom in New Super Mario Bros. U allows Mario to run up walls.[42]
The Mega Mushroom, introduced in New Super Mario Bros. and further appearing in New Super Mario Bros. 2 and Super Mario 3D World, is a more recent addition to the series that grows Mario into a towering, invulnerable giant who destroys enemies and the environment by running through them. It has an orange-yellow cap with red spots, like the Super Mario Bros. Super Mushroom, but with an inflated cap. Super Mario 64 DS features an item simply called "Mushroom"[43] that grants the same abilities as the Mega Mushroom.
In the Super Mario Galaxy franchise, the Bee Mushroom gives Mario the Bee Suit, and the Spring Mushroom puts Mario inside a metallic coil.
1-Up
The 1-Up is when a video game awards the player an extra life. The 1-Up mushroom was introduced in Super Mario Bros., sometimes hidden in invisible blocks, and having an orange cap with green spots. In Super Mario Land and Super Mario Land 2, the 1-Up is shown as a heart. Super Mario World introduced the 3-Up Moon.
Projectile flowers
The flower power-ups let Mario shoot projectiles. The Fire Flower, introduced in Super Mario Bros., transforms Mario into Fire Mario, who can throw bouncing fireballs at enemies. Super Mario Galaxy is the first 3D Mario platform game to have the Fire Flower. In Super Mario Land and Super Mario Maker 2, the Superball is a bouncing ball obtained from a Super Flower, which Mario can use to defeat enemies and collect coins. The Ice Flower transforms Mario into Ice Mario, where he can shoot balls of ice as projectiles similar to that of the Fire Flower; it freezes enemies in a block of ice, to be used as platforms or as thrown projectiles, as seen in New Super Mario Bros. Wii and New Super Mario Bros. U.[23] In Super Mario Galaxy, the Ice Flower turns Mario into ice and lets him walk on lava or water for a limited time by freezing the surface. Lastly, New Super Mario Bros. 2's Gold Flower lets Mario turn bricks into coins and earn bonus coins for defeating enemies.
Invincibility
Invincibility is an effect first appearing in the three Super Mario Bros. games, where it is granted by a "Starman",[44][45][46] an anthropomorphized, flashing star. The star has also been named the "Super Star" in the two Super Mario World games as well as the New Super Mario Bros. games[47][48] and the "Rainbow Star" in the two Super Mario Galaxy games. Picking up the star makes Mario temporarily invincible, able to resist any harm. Use of the item is accompanied by a distinctive music track that appears consistently across most of the games. The player character flickers a variety of colors — and in some games, moves with increased speed and enhanced jumping ability — while under the Star's influence. While invincible, Mario defeats any enemy upon contact with it. In Super Mario World 2: Yoshi's Island, the star gives the normally immobile baby Mario the ability to run as well as become invincible. In Super Mario 64, invincibility is provided when Mario wears the metal cap or the vanish cap. The Mega Mushroom provides temporary invincibility with the addition of giant size and environment destruction (see Mushrooms).
Course tokens
The games often feature collectibles found in levels in order to progress in the overworld, most frequently with the visual motif of a star. They are typically situated in locations that are not readily found or reached, or awarded for completing stunts, or objectives given by NPCs. They include the Power Stars in Super Mario 64 and the Super Mario Galaxy games, Shine Sprites in Super Mario Sunshine, Star Coins in the New Super Mario Bros. series and Super Mario 3D Land, Green Stars in the Galaxy games and Super Mario 3D World, and Power Moons in Super Mario Odyssey. In Super Mario Land 2, there are six Golden Coin tokens that must be collected to finish the game.
Flying
Flight is a common theme throughout the series, first enabled with the magic carpet item in the international Super Mario Bros. 2. The Super Leaf and Tanooki Suit items, first appearing in Super Mario Bros. 3 provide Mario with an animal-suited tail, which in turn acts as a flight propeller. The Tanooki Suit returns in Super Mario 3D Land, and the Super Leaf returns in New Super Mario Bros. 2 and the Super Mario Maker series. In the New Super Mario Bros. series and Super Mario Maker series, the Propeller Block and the Propeller Mushroom let Mario spin up into the air and slowly descend. In Super Mario Land, Mario pilots a yellow airplane with unlimited ammunition called the Sky Pop. Super Mario World introduces various forms of flight: the feather item provides a cape, the P Balloon puffs Mario into a floating balloon figure, and Yoshi can carry a blue Koopa shell which gives him wings. In Super Mario 64, flight that is granted by a Wing Cap. In New Super Mario Bros. U, Mario can use the Flying Squirrel Suit to gain limited flight and gliding capabilities; can use a supercharged version of the Flying Squirrel Suit, the P-Acorn, to fly indefinitely; and can also command a pink Baby Yoshi to puff up into the form of a floating balloon. In Super Mario Galaxy, Mario can obtain a special red star that transforms him into Flying Mario for a limited time. Lakitu's cloud can be commandeered in several of the side-scrolling games.
Power-up suits
Several suits work as power-ups, many of which are based on animals. Debuting in Super Mario Bros. 3, the Raccoon Suit (provisioned by a Super Leaf) and the Tanooki Suit each provide Mario with a tail which acts as a flight propeller. In addition, the Tanooki Suit lets Mario spontaneously change into an invincible statue for about five seconds. In Super Mario 3D Land, the Raccoon Suit reappears and is accompanied by a silver-colored variation called a Statue Leaf.[49] Super Mario Bros. 3 includes a Hammer Bros. suit, which allows Mario to throw hammers as projectiles to defeat enemies at a distance, imitating the enemy of the same name. While wearing the suit and ducking, Mario is invulnerable to fire attacks. Super Mario 3D Land features a "Boomerang Suit" which provisions long-distance boomerang projectiles. Other animal suits include the Frog Suit, Penguin Suit, Cat Suit and Bee Suit.
Coins
Super Mario level design traditionally incorporates many distributed coins as puzzles and rewards. Most Super Mario games award the player an extra life once a certain amount of yellow coins are collected, commonly 50 or 100. Several coin variants exist, such as silver coins, dragon coins, star coins, and more.
In Super Mario 64, Super Mario Sunshine, Super Mario Galaxy, and Super Mario Galaxy 2, coins replenish health (and air, when Mario is underwater). In Super Mario 64 and Super Mario Sunshine, collecting 100 coins in a level results in a Power Star or Shine Sprite respectively. There are also stages in that game reward a Power Star for collecting eight red coins in a level, worth two normal coins each. In Super Mario 64, a blue coin is worth five normal coins. In Super Mario Sunshine, blue coins act as a side quest when brought to the Delfino Bank and for every ten blue coins deposited, Mario will earn a Shine Sprite.
In the Super Mario Galaxy series, after finishing each game once, stages unlock where Mario can collect 100 purple coins to earn a Power Star. In Super Mario Galaxy 2, they can also be used to feed some hungry "Luma" characters that can turn into either an item or another planet.
Playable characters
The series often features the option to play as characters other than Mario, usually Luigi. Earlier games have offered an alternating multiplayer mode in which the second player controls Luigi on their turn. Luigi is often only playable by player one in a second, more challenging iteration of the base game, such as in The Lost Levels, Galaxy 2, New Super Luigi U and the special worlds in 3D Land; these feature lower gravity and reduced friction for Luigi. Later games allow four player simultaneous play. Playable characters other than Mario and Luigi have included Toads, Peach, Yoshi, Wario, Rosalina, Miis, Toadette, Nabbit and Daisy. Characters are sometimes differentiated by special abilities. Super Mario Maker (though not Super Mario Maker 2) includes costumes that depict many more characters.
Warp Pipes and Warp Cannons
The Warp Pipe is a common method of transportation used in many of the Mario series games. Warp Pipes are most often green but also appear in other colors (early games included silver pipes, newer games have introduced red, green, blue and yellow pipes), and have many uses in the series. Warp Pipes can also contain enemies, usually Piranha Plants, and sometimes launch the player into the air (most commonly seen in the New Super Mario Bros. series). In early Mario games such as Super Mario Bros., special, well-hidden areas known as Warp Zones contain pipes that allow players to skip several worlds (handfuls of levels) at once.[50] In the New Super Mario Bros. series, pipe-shaped Warp Cannons work similarly to the Warp Zones of the earlier games and are unlocked by finding secret exits in levels. Cannons appear in most of the 3D games in the series starting with Super Mario 64. Mario uses the cannon by jumping into the barrel, aiming himself and being fired at a distant target. This allows Mario to progress through a level or reach otherwise inaccessible areas.
Yoshi
Mario's dinosaur friend Yoshi has appeared as a mount to the player character in several Super Mario games since Super Mario World. In the sequel, Super Mario World 2: Yoshi's Island, a tribe of Yoshis finds Mario and helps him to save Baby Luigi. In this game and Super Mario 64 DS, instead of the player merely riding on Yoshi's back, Yoshi is the player character. Yoshis generally have abilities including eating enemies, flying, and breathing fire. Miyamoto had originally wished for Mario to be able to ride a dinosaur in Super Mario Bros., but this wasn't possible due to the technical restraints of the system.
Recepción
Game | Year | Units sold (in millions) | GameRankings | Metacritic (out of 100) |
---|---|---|---|---|
Super Mario Bros. | 1985 | NES: 40.23[51] GBC: 10.55[52] GBA: - | NES: 85%[53] GBC: 92%[54] GBA: 80%[55] | NES: - GBC: - GBA: 84[56] |
Super Mario Bros. 2 | 1988 | NES: 7.46[52] GBA: 5.57[57] | NES: 81%[58] GBA: 82%[59] | NES: - GBA: 84[60] |
Super Mario Bros. 3 | 1988 | NES: 17.28[52] GBA: 5.43[57] | NES: 97%[61] GBA: 92%[62] | NES: - GBA: 94[63] |
Super Mario Land | 1989 | 18.14[52] | 77%[64] | – |
Super Mario World | 1990 | SNES: 20.61[65] GBA: 5.69[52] | SNES: 94%[66] GBA: 92%[67] | SNES: - GBA: 92[68] |
Super Mario Land 2: 6 Golden Coins | 1992 | 11.18[52] | 79%[69] | – |
Super Mario All-Stars | 1993 | 10.55[52] | 90%[70] | - |
Super Mario 64 | 1996 | N64: 11.91[71] DS: 11.06[72] | N64: 96%[73] DS: 86%[74] | N64: 94[75] DS: 85[76] |
Super Mario Sunshine | 2002 | 6.28[52] | 91%[77] | 92[78] |
New Super Mario Bros. | 2006 | 30.80[72] | 89%[79] | 89[80] |
Super Mario Galaxy | 2007 | 12.80[81] | 97%[82] | 97[83] |
New Super Mario Bros. Wii | 2009 | 30.30[81] | 88%[84] | 87[85] |
Super Mario Galaxy 2 | 2010 | 7.41[52] | 97%[86] | 97[87] |
Super Mario 3D Land | 2011 | 12.81[88] | 90%[89] | 90[90] |
New Super Mario Bros. 2 | 2012 | 13.38[88] | 78%[91] | 78[92] |
New Super Mario Bros. U | 2012 | Wii U: 5.81[93] Switch: 10.44[94] | Wii U: 84%[95] Switch: 81%[96] | Wii U: 84[97] Switch: 81[98] |
Super Mario 3D World | 2013 | Wii U: 5.84[93] Switch: 5.59[99] | Wii U: 92%[100] Switch: - | Switch: 93[101] Switch: 89[102] |
Super Mario Maker | 2015 | Wii U: 4.02[93] 3DS: 2.01[103] | Wii U: 89%[104] 3DS: 72%[105] | Wii U: 88[106] 3DS: 73[107] |
Super Mario Run | 2016 | - | – | 76[108] |
Super Mario Odyssey | 2017 | 20.83[94] | 97%[109] | 97[110] |
Super Mario Maker 2 | 2019 | 7.15[99] | - | 88[111] |
Super Mario 3D All-Stars | 2020 | 9.01[99] | - | 82[112] |
The Super Mario series has seen tremendous critical acclaim from both critics and audiences. The series was ranked as the best game franchise by IGN in 2006.[113] In 1996 Next Generation ranked the series as number 5 on their "Top 100 Games of All Time",[d] additionally ranking Super Mario 64 at number 1 although stating the rule that series of games be confined to a single entry.[114] In 1999, Next Generation listed the Mario series as number 3 on their "Top 50 Games of All Time", commenting that, "The depth of the game design was never matched in 2D and has yet to be equaled by a 3D action performer. The gameplay is simply genius - Shigeru Miyamoto wrote the book on platformers."[115] Electronic Gaming Monthly attributed the series' excellence to the developers' tireless creativity and innovation, pointing out that "Sega's Sonic the Hedgehog series changed very little in its four installments on the Genesis. The Mario series has changed significantly with each new game."[116]
The original Super Mario Bros. was awarded the top spot on Electronic Gaming Monthly's greatest 200 games of their time list[117] and IGN's top 100 games of all-time list twice (in 2005 and 2007).[118] Super Mario Bros. popularized side-scrolling video games and provided the basic concept and mechanics that persisted throughout the rest of the series. Super Mario Bros. sold 40.24 million copies, making it the best-selling video game of the whole series.[119] Various other video games of the series were ranked as the best within the series.[120][121][66] Games included are Super Mario Bros. 3,[122] Super Mario World[123] and Super Mario 64 to name a few.[124][125] Before Super Mario Odyssey, Super Mario Galaxy has been for 10 years the best-ranked game on GameRankings.[126][82]
Sales
Games in the Super Mario series have had consistently strong sales. Super Mario Bros. is one of the best-selling video games of all time, with 40.23 million units sold. It is also the best-selling Nintendo Entertainment System game, with its two sequels, Super Mario Bros. 3 (18 million copies) and Super Mario Bros. 2 (10 million copies), ranking in second and third place respectively.[71] Super Mario World is the best-selling game for the Super Nintendo Entertainment System console, selling 20 million copies. Super Mario World is also the seventh best-selling game of all time. Super Mario 64 sold the most copies for the Nintendo 64 (11 million), whereas Super Mario Sunshine is the second best-selling game (5.5 million) on the GameCube (second to Super Smash Bros. Melee). Super Mario Galaxy has sold 12.80 million units as of March 2020[update], which was the best-selling 3D game in the series until 2019, and is the ninth best-selling game for the Wii.[81] Its sequel Super Mario Galaxy 2 has 7.41 million units sold, placing in twelfth.[52] Super Mario Odyssey has 18.06 million units sold as of June 2020, making it the best-selling 3D game in the series to date, and among the best-selling games for the Nintendo Switch.[94] New Super Mario Bros. Wii has sold 30.30 million copies worldwide, the fourth best-selling game on the Wii, as well as one of the best-selling video games of all time.[81]
The Super Mario series also sold well on handheld consoles. Super Mario Land has sold 18.14 million copies, and is the fourth best-selling game for the Game Boy. Its sequel, Super Mario Land 2: 6 Golden Coins, sold 2.7 million copies, placing sixth. New Super Mario Bros. for the Nintendo DS sold 30.80 million units, making it the best-selling game for the console, and the best-selling portable entry.
For all console and handheld games that have not been bundled with a console, Super Mario Bros. 3 is the fourth best-selling game, whereas New Super Mario Bros. is fifth, Super Mario Land is eleventh, and Super Mario 64 is eighteenth.
Ver también
- Captain Toad: Treasure Tracker: A spin-off of the series.
- Donkey Kong Country series: Similar platform sub-series.
- Super Princess Peach: A similar Nintendo platform game that role reverses the characters that are commonly used in the concept of the series.
Notas
- ^ Japanese: スーパーマリオ, Hepburn: Sūpā Mario
- ^ Japanese: スーパーマリオブラザーズ, Hepburn: Sūpā Mario Burazāzu
- ^ Japanese: マリオ
- ^ The entry name is "Mario (series)", but the description as a "side-scrolling platformer" makes it clear that Next Generation meant the Super Mario series specifically.
Referencias
- ^ Screenwanderer.com. "8 times Super Mario jumped on other platforms". Archived from the original on October 2, 2019. Retrieved October 3, 2019.
- ^ McWhertor, Michael. "Nintendo's Revised History Of Super Mario Bros". Archived from the original on June 18, 2018. Retrieved June 18, 2018.
- ^ "Super Mario Maker has sold 1 Million units around the world!". Nintendo. Archived from the original on October 2, 2015.
- ^ "The Bad". TMK Super Mario Bros. Complete Guide. Archived from the original on July 25, 2008. Retrieved August 27, 2008.
- ^ Thorsen, Tor (August 2, 2004). "ChartSpot: June ±2004". Archived from the original on November 7, 2018. Retrieved January 15, 2019.
- ^ "Virtually Overlooked: Super Mario Bros. Special". Engadget. Archived from the original on July 16, 2020. Retrieved July 16, 2020.
- ^ a b McLaughlin, Rus (September 14, 2010). "IGN Presents The History of Super Mario Bros". IGN. Archived from the original on November 9, 2019. Retrieved April 9, 2014.
- ^ "The Secret History of Super Mario Bros. 2". wired.com. April 3, 2011. Archived from the original on April 5, 2011. Retrieved April 3, 2011.
- ^ "5 jeux mario oubliés de l'histoire - Le Blog du gamer à 3 vies" [5 mario games forgotten in history - the blog of the gamer with 3 lives]. Gameblog (in French). Archived from the original on September 1, 2020. Retrieved May 14, 2020.
La suite de Super Mario Bros 2, BS Super Mario Bros 2, diffusé via Satellaview
- ^ Life, Nintendo (May 19, 2018). "Feature: Some Mario Games Just Can't Be Played Properly Anymore". Nintendo Life. Archived from the original on April 6, 2020. Retrieved May 14, 2020.
We’ve talked about this game before, and if you’re wondering why it looks just like Super Mario Bros. 2 from Super Mario All-Stars, that’s because it does. That’s because this is essentially a ‘remixed’ version of the game presented as a direct sequel that was released exclusively in Japan on the Japan-exclusive peripheral, the Satellaview.
- ^ "The 10 Best Mario Games That Never Left Japan". TheGamer. February 21, 2020. Archived from the original on September 1, 2020. Retrieved May 14, 2020.
BS Super Mario USA then was a half-step of a sequel to Super Mario USA.
- ^ "The RetroBeat: Yoshi's Island is not a 'core' Mario game". VentureBeat. March 7, 2018. Retrieved July 16, 2020.
- ^ "Is Everyone Going to Pretend 'Yoshi's Island' Is Not a Super Mario Game?". Vice. November 13, 2017. Retrieved July 17, 2020.
- ^ "Is Yoshi's Island A Super Mario World Game?". Game Informer. October 4, 2015. Retrieved July 17, 2020.
- ^ Hilliard, Kyle. "Is Yoshi's Island A Super Mario World Game?". Game Informer. Retrieved July 16, 2020.
- ^ Pearce, Alanah (May 15, 2017). "Super Mario Odyssey - Road to E3 2017". IGN. Archived from the original on July 17, 2020. Retrieved April 21, 2020.
- ^ "Full Coverage — Super Mario 64". Nintendo Power. Nintendo (88): 14–23. September 1996.
- ^ Mackie, Joe. "Super Mario Sunshine (JPN) Review". GamingWorld X. Archived from the original on July 16, 2007. Retrieved November 22, 2007.
- ^ "Super Mario Odyssey". Nintendo UK. Archived from the original on October 9, 2020. Retrieved June 17, 2017.
- ^ Skrebels, Joe. "Super Mario 3D World + Bowser's Fury Announced for Nintendo Switch". IGN. Archived from the original on September 4, 2020. Retrieved September 3, 2020.
- ^ "Super Mario 3D World + Bowser's Fury - Official Trailer 2 - IGN". Retrieved January 12, 2021.
- ^ "IGN: New Super Mario Bros. Wii". Wii.ign.com. Archived from the original on June 12, 2009. Retrieved December 19, 2011.
- ^ a b Harris, Craig (November 13, 2009). "New Super Mario Bros. Wii Review". IGN. Archived from the original on February 18, 2020. Retrieved March 5, 2010.
- ^ "New Super Mario Bros. 2 Hits 3DSes This August". Kotaku. Archived from the original on October 19, 2014. Retrieved October 13, 2014.
- ^ "New Super Mario Bros. 2 artwork, featuring SMB". Tiny Cartridge 3DS. Archived from the original on October 17, 2014. Retrieved October 13, 2014.
- ^ Kubba, Sinan (May 17, 2013). "Super Luigi U arrives as DLC June 20, packaged standalone August 25". Joystiq. Archived from the original on January 31, 2015. Retrieved June 14, 2013.
- ^ GameXplain (September 13, 2018). New Super Mario Bros. U Deluxe – Reveal Trailer (Nintendo Switch) – YouTube – via YouTube.
- ^ "Nintendo reveals Super Mario 3D World". VentureBeat. Archived from the original on October 20, 2014. Retrieved October 13, 2014.
- ^ Skrebels, Joe. "Super Mario 3D World + Bowser's Fury Announced for Nintendo Switch". IGN. Archived from the original on September 4, 2020. Retrieved September 3, 2020.
- ^ "Super Mario Maker Release Date Announced at E3 2015". GameSpot. CBS Interactive. Archived from the original on September 13, 2017. Retrieved June 17, 2017.
- ^ "Using the D-pad to Jump". Iwata Asks: Super Mario Bros. 25th Anniversary Vol. 5: Original Super Mario Developers. Nintendo of America. February 1, 2011. Archived from the original on February 3, 2011. Retrieved February 1, 2011.
- ^ "Super Mario Bros. and Super Mario Bros. 3 developer interviews- NES Classic Edition". Nintendo.com. Nintendo of America. Archived from the original on December 1, 2017. Retrieved November 18, 2017.
- ^ "GDC 2007: Mario Maestro Shares His Secrets". 1UP.com. March 7, 2007. Archived from the original on July 10, 2012. Retrieved February 16, 2009.
- ^ "Interview with Super Mario Galaxy composers Koji Kondo and Mahito Yokota". Music 4 Games. November 13, 2007. Archived from the original on November 13, 2007. Retrieved July 12, 2020.
- ^ "Super Mario 3D World Review (Wii U)". Nintendo Life. November 19, 2013. Archived from the original on July 14, 2020. Retrieved July 12, 2020.
- ^ Nintendo Power Staff (January–February 1990). "Previews: Super Mario Bros. 3". Nintendo Power. Nintendo (10): 56–59.
- ^ Osborn, Alex (January 13, 2017). "Miyamoto Offers a Few New Super Mario Odyssey Details". IGN. Archived from the original on January 14, 2017. Retrieved January 15, 2017.
- ^ "Super Mario Galaxy Central – Galaxy Information". Super Mario Galaxy Central. Archived from the original on March 13, 2008. Retrieved November 29, 2007.
- ^ a b c "The Top 11 Video Game Powerups". UGO Networks. Archived from the original on October 28, 2008.
- ^ Li, C.; Oberlies, N. H. (December 2005). "The most widely recognized mushroom: chemistry of the genus Amanita" (PDF). Life Sciences. 78 (5): 532–38. doi:10.1016/j.lfs.2005.09.003. PMID 16203016. Archived (PDF) from the original on August 6, 2020. Retrieved July 5, 2019.
Idealized representations of this species permeate popular culture. A. muscaria can be found as a major obstacle in video games (e.g., the Smurfs and Super Mario Bros., respectively)
- ^ O'Connell, Patricia (November 7, 2005). "Meet Mario's Papa". BusinessWeek online. Archived from the original on November 2, 2005. Retrieved November 26, 2005.
- ^ "It's Impossible to Hate the New New Super Mario Bros. U". Kotaku. Archived from the original on November 19, 2012. Retrieved October 13, 2014.
- ^ Super Mario 64 DS Instruction Booklet (PAL version). Nintendo. 2005.
- ^ "Super Mario manual" (PDF). legendsoflocalization. Archived (PDF) from the original on December 16, 2016. Retrieved January 12, 2017.
- ^ "Super Mario Bros. 2 Manual" (PDF). gamesdatabase. 1986. Archived (PDF) from the original on October 8, 2016. Retrieved January 12, 2017.
- ^ "Super Mario Bros. 3 manual" (PDF). gamesdatabase. 1990. Archived (PDF) from the original on October 8, 2016. Retrieved January 12, 2017.
- ^ "Super Mario World manual" (PDF). gamesdatabase. 1991. Archived (PDF) from the original on October 8, 2016. Retrieved January 12, 2017.
- ^ "Super Mario World 2: Yoshi's Island manual" (PDF). gamesdatabase. 1995. Archived (PDF) from the original on October 8, 2016. Retrieved January 12, 2017.
- ^ "Super Mario Galaxy 2 Review". GameTrailers. May 21, 2010. Archived from the original on May 23, 2010. Retrieved May 22, 2010.
- ^ Cuddy, Luke (August 2013). The Legend of Zelda and Philosophy: I Link Therefore I Am. Open Court. ISBN 978-0-8126-9691-2. Retrieved November 16, 2014.
- ^ "Best-Selling Video Games". Guinness World Records. Archived from the original on March 17, 2006. Retrieved January 31, 2008.
- ^ a b c d e f g h i j O'Malley, James (September 11, 2015). "30 Best-Selling Super Mario Games of All Time on the Plumber's 30th Birthday". Gizmodo. Univision Communications. Archived from the original on February 28, 2017. Retrieved May 2, 2018.
- ^ "Super Mario Bros. Reviews". GameRankings. Archived from the original on April 16, 2014. Retrieved April 16, 2014.
- ^ "Super Mario Bros. Deluxe Reviews". GameRankings. Archived from the original on October 30, 2013. Retrieved April 16, 2014.
- ^ "Classic NES Series: Super Mario Bros. Reviews". GameRankings. Archived from the original on April 16, 2014. Retrieved April 16, 2014.
- ^ "Classic NES Series: Super Mario Bros. Reviews". Metacritic. Archived from the original on January 11, 2014. Retrieved April 16, 2014.
- ^ a b CESA Games White Papers. Computer Entertainment Supplier's Association.
- ^ "Super Mario Bros. 2 Reviews". GameRankings. Archived from the original on October 15, 2014. Retrieved January 12, 2015.
- ^ "Super Mario Advance Reviews". GameRankings. Archived from the original on April 16, 2014. Retrieved April 16, 2014.
- ^ "Super Mario Advance Reviews". Metacritic. Archived from the original on March 21, 2014. Retrieved April 16, 2014.
- ^ "Super Mario Bros. 3 Reviews". GameRankings. Archived from the original on July 28, 2014. Retrieved January 12, 2015.
- ^ "Super Mario Advance 4: Super Mario Bros. 3 Reviews". GameRankings. Archived from the original on April 16, 2014. Retrieved April 16, 2014.
- ^ "Super Mario Advance 4: Super Mario Bros. 3 Reviews". Metacritic. Archived from the original on April 2, 2014. Retrieved April 16, 2014.
- ^ "Super Mario Land Reviews". GameRankings. Archived from the original on April 14, 2016. Retrieved April 16, 2014.
- ^ "The Nintendo Years". Edge Online. Future Publishing. June 25, 2007. p. 2. Archived from the original on August 20, 2012. Retrieved June 27, 2007.
- ^ a b "Super Mario World Reviews". GameRankings. Archived from the original on February 23, 2014. Retrieved April 16, 2014.
- ^ "Super Mario World: Super Mario Advance 2 Reviews". GameRankings. Archived from the original on April 16, 2014. Retrieved April 16, 2014.
- ^ "Super Mario World: Super Mario Advance 2 Reviews". Metacritic. Archived from the original on April 6, 2014. Retrieved April 16, 2014.
- ^ "Super Mario Land 2: 6 Golden Coins Reviews". GameRankings. Archived from the original on April 14, 2016. Retrieved April 16, 2014.
- ^ "Super Mario All-Stars for Super Nintendo - GameRankings". www.gamerankings.com. Archived from the original on December 14, 2018. Retrieved January 17, 2019.
- ^ a b "All Time Top 20 Best Selling Games". May 21, 2003. Archived from the original on February 21, 2006. Retrieved December 1, 2006.
- ^ a b "IR Information : Sales Data – Top Selling Software Sales Units – Nintendo DS Software". Nintendo. Archived from the original on April 27, 2016. Retrieved May 11, 2018.
- ^ "Super Mario 64 Reviews". GameRankings. Archived from the original on February 15, 2017. Retrieved April 16, 2014.
- ^ "Super Mario 64 DS Reviews". GameRankings. Archived from the original on December 27, 2013. Retrieved April 16, 2014.
- ^ "Super Mario 64 Reviews". Metacritic. Archived from the original on March 12, 2018. Retrieved April 16, 2014.
- ^ "Super Mario 64 DS Reviews". Metacritic. Archived from the original on October 31, 2014. Retrieved April 16, 2014.
- ^ "Super Mario Sunshine Reviews". GameRankings. Archived from the original on April 29, 2014. Retrieved April 16, 2014.
- ^ "Super Mario Sunshine Reviews". Metacritic. Archived from the original on December 28, 2010. Retrieved April 16, 2014.
- ^ "New Super Mario Bros. Reviews". GameRankings. Archived from the original on April 16, 2014. Retrieved April 16, 2014.
- ^ "New Super Mario Bros. Reviews". Metacritic. Archived from the original on April 8, 2014. Retrieved April 16, 2014.
- ^ a b c d "IR Information : Financial Data Wii". Nintendo. Nintendo, Co. Ltd. Archived from the original on December 19, 2017. Retrieved April 26, 2018.
- ^ a b "Super Mario Galaxy Reviews". GameRankings. Archived from the original on February 18, 2013. Retrieved April 16, 2014.
- ^ "Super Mario Galaxy Reviews". Metacritic. Archived from the original on May 6, 2017. Retrieved April 16, 2014.
- ^ "New Super Mario Bros. Wii Reviews". GameRankings. Archived from the original on April 16, 2014. Retrieved April 16, 2014.
- ^ "New Super Mario Bros. Wii Reviews". Metacritic. Archived from the original on August 2, 2014. Retrieved April 16, 2014.
- ^ "Super Mario Galaxy 2 Reviews". GameRankings. Archived from the original on April 29, 2012. Retrieved April 16, 2014.
- ^ "Super Mario Galaxy 2 Reviews". Metacritic. Archived from the original on May 6, 2017. Retrieved April 16, 2014.
- ^ a b "Top Selling Title Sales Units (Nintendo 3DS)". Nintendo. Nintendo, Co. Ltd. Archived from the original on October 31, 2017. Retrieved April 26, 2018.
- ^ "Super Mario 3D Land Reviews". GameRankings. Archived from the original on August 11, 2012. Retrieved April 16, 2014.
- ^ "Super Mario 3D Land Reviews". Metacritic. Archived from the original on April 24, 2014. Retrieved April 16, 2014.
- ^ "New Super Mario Bros. 2 Reviews". GameRankings. Archived from the original on February 2, 2014. Retrieved April 16, 2014.
- ^ "New Super Mario Bros. 2 Reviews". Metacritic. Archived from the original on March 24, 2014. Retrieved April 16, 2014.
- ^ a b c "IR Information : Financial Data – Top Selling Title Sales Units – Wii U Software". Nintendo. Nintendo, Co. Ltd. Archived from the original on October 31, 2017. Retrieved April 26, 2018.
- ^ a b c "Top-Selling Nintendo Switch Units". Nintendo. Nintendo Co., Ltd. Archived from the original on November 1, 2019. Retrieved March 31, 2021.
- ^ "New Super Mario Bros. U Reviews". GameRankings. Archived from the original on April 16, 2014. Retrieved April 16, 2014.
- ^ "New Super Mario Bros. U Deluxe for Nintendo Switch - GameRankings". www.gamerankings.com. Archived from the original on January 17, 2019. Retrieved January 17, 2019.
- ^ "New Super Mario Bros. U Reviews". Metacritic. Archived from the original on November 17, 2012. Retrieved April 16, 2014.
- ^ "New Super Mario Bros. U Deluxe". Metacritic. Archived from the original on January 11, 2019. Retrieved January 17, 2019.
- ^ a b c "Fiscal Year Ended March 2021 Financial Results Explanatory Material" (PDF). Nintendo. Archived (PDF) from the original on October 31, 2019. Retrieved May 6, 2021.
- ^ "Super Mario 3D World Reviews". GameRankings. Archived from the original on December 23, 2014. Retrieved January 12, 2015.
- ^ "Super Mario 3D World Reviews". Metacritic. Archived from the original on January 4, 2015. Retrieved January 12, 2015.
- ^ "Super Mario 3D World + Bowser's Fury". Metacritic. Retrieved February 12, 2021.
- ^ "Earnings Release for the Nine-Month Period Ended December 2016" (PDF). Nintendo. Archived (PDF) from the original on February 18, 2019. Retrieved February 7, 2017.
- ^ "Super Mario Maker Reviews". GameRankings. Archived from the original on November 8, 2015. Retrieved November 2, 2015.
- ^ "Super Mario Maker for Nintendo 3DS for 3DS - GameRankings". www.gamerankings.com. Archived from the original on January 17, 2019. Retrieved January 17, 2019.
- ^ "Super Mario Maker Reviews". Metacritic. Archived from the original on September 23, 2015. Retrieved November 2, 2015.
- ^ "Super Mario Maker for Nintendo 3DS". Metacritic. Archived from the original on January 11, 2019. Retrieved January 17, 2019.
- ^ "Super Mario Run". Metacritic. Archived from the original on December 22, 2016. Retrieved December 22, 2016.
- ^ "Super Mario Odyssey Reviews". GameRankings. Archived from the original on December 5, 2019.
- ^ "Super Mario Odyssey Reviews". Metacritic. Archived from the original on October 26, 2017. Retrieved October 30, 2017.
- ^ "Super Mario Maker 2 for Switch Reviews". Metacritic. CBS Interactive. Archived from the original on July 10, 2019. Retrieved January 23, 2020.
- ^ "SUPER MARIO 3D ALL-STARS for Switch Reviews". Metacritic. CBS Interactive. Archived from the original on September 18, 2020. Retrieved May 6, 2021.
- ^ "The Top 25 Videogame Franchises – PS3 Feature at IGN". IGN. December 4, 2006. Archived from the original on February 28, 2008. Retrieved October 13, 2014.
- ^ "Top 100 Games of All Time". Next Generation. No. 21. Imagine Media. September 1996. pp. 36–71.
- ^ "Top 50 Games of All Time". Next Generation. No. 50. Imagine Media. February 1999. p. 81.
- ^ "The Game Boy" (PDF). 1998 Video Game Buyer's Guide. Ziff Davis. March 1998. p. 65. Archived (PDF) from the original on June 9, 2020.
- ^ "The Greatest 200 Videogames of Their Time: Super Mario Bros.". Electronic Gaming Monthly. Archived from the original on June 29, 2012. Retrieved August 9, 2007.
- ^ "IGN's Top 100 Games". IGN. 2005. Archived from the original on January 17, 2010. Retrieved August 9, 2007.
- ^ "Super Mario Sales Data: Historical Unit Numbers for Mario Bros on NES, SNES, N64." GameCubicle.com. Archived from the original on June 17, 2016. Retrieved October 10, 2007.
- ^ "Here are the 10 greatest Mario video games of all time". Detroit Free Press. Archived from the original on July 16, 2020. Retrieved July 16, 2020.
- ^ "The best Mario games, ranked from best to worst". www.digitaltrends.com. Archived from the original on August 3, 2020. Retrieved July 16, 2020.
- ^ Nero, Dom; Sherrill, Cameron (June 26, 2019). "'Super Mario Bros. 3' Is the Absolute Best Mario Game Nintendo Ever Made". Esquire. Archived from the original on September 1, 2020. Retrieved July 16, 2020.
- ^ Parish, Jeremy (November 2, 2017). "What's the Greatest Mario Game Ever? Find Out Where Mario Odyssey Lands in Our Updated Rankings!". USgamer. Archived from the original on September 20, 2020. Retrieved July 16, 2020.
- ^ Gilbert, Ben. "These are the 10 best Super Mario games — and there's never been a better time to play them". Business Insider. Archived from the original on July 18, 2020. Retrieved July 16, 2020.
- ^ Lynch, Gerald; Roberts, Samuel; Leger, Henry St; Tambini, Olivia; April 2020, Gareth Beavis 01. "The best Super Mario games: from Bros. to Odyssey, NES to Switch". TechRadar. Archived from the original on July 16, 2020. Retrieved July 16, 2020.
- ^ "Reviews and News Articles". GameRankings. Archived from the original on January 11, 2013. Retrieved December 19, 2011.
enlaces externos
- Official website